SejuaniMid runes

Off-meta Mid

Jungle93%Support3%Top3%Mid1%
Win
40.7%
▼9.3 vs Mid
LP a game
—
Not enough games
Games
59
Pick · Ban
0.02 · 0.42%
as Mid · any role
Few games

How we measure

Sejuani Mid on TR, patch 26.20: Aftershock + Domination (each the most played of 59 games).

Low sample. 59 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Attack speed 83%Flex Adaptive force 63%Defense Health scaling 83%Set taken in 51% of games
Every rune with its win rate6 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games59%42.9%28.0–59.1%
ConditioningFew games42%44.0%26.7–62.9%
AftershockFew games41%41.7%24.5–61.2%
Font of LifeFew games41%41.7%24.5–61.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games53%35.5%21.1–53.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games34%50.0%29.9–70.1%

Questions

What keystone do Sejuani Mid players take on TR?

Aftershock, with Domination as the secondary tree, is the most played page: 22% of 59 games in all ranks, patch 26.20, 30.8% win rate.

Which stat shards do Sejuani Mid players pick?

Attack speed, Adaptive force, Health scaling: 51% of 59 games in all ranks, patch 26.20, 46.7% win rate.