GnarMid build

Off-meta Mid

Top97%Mid1%
Win
37.5%
▼12.5 vs Mid
LP a game
—
Not enough games
Games
24
Pick · Ban
0.03 · 0.58%
as Mid · any role
Few games

How we measure

Gnar Mid on TW, patch 26.20: Fleet Footwork + Resolve; skill order Q > W > E (each the most played of 24 games).

Low sample. 24 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 24 games

Start

DbHp

63% · 26.7% won

Spells

FlTe

88% · 42.9% won

Skills

starts Q W E

57% · 30.8% won

BootsChainlaced Crushers58% · 42.9% won

Skill path 50% of games · 27.3% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW28101213
EE314151718
RR61116

Summoner spells

Flash + Teleport88% · 42.9% won · 21 gamesFew games
Every option as a table1 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Summoner spells
Flash + TeleportFew games88%42.9%24.5%–63.5%21

Questions

What skill order do Gnar Mid players use?

Most often they max Q, W, E and start Q, W, E: 57% of 23 games with a skill order in all ranks, patch 26.20, 30.8% win rate.

Which summoner spells do Gnar Mid players take?

Flash and Teleport, in 88% of 24 games in all ranks, patch 26.20, 42.9% win rate.