GnarMid runes

Off-meta Mid

Top97%Mid1%
Win
37.5%
▼12.5 vs Mid
LP a game
—
Not enough games
Games
24
Pick · Ban
0.03 · 0.58%
as Mid · any role
Few games

How we measure

Gnar Mid on TW, patch 26.20: Fleet Footwork + Resolve; skill order Q > W > E (each the most played of 24 games).

Low sample. 24 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 75% of games
Every rune with its win rate5 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games92%36.4%19.7–57.1%
Legend: AlacrityFew games88%38.1%20.8–59.1%
Fleet FootworkFew games83%40.0%21.9–61.3%
Last StandFew games83%45.0%25.8–65.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games83%45.0%25.8–65.8%

Questions

What keystone do Gnar Mid players take on TW?

Fleet Footwork, with Resolve as the secondary tree, is the most played page: 79% of 24 games in all ranks, patch 26.20, 42.1% win rate.

Which stat shards do Gnar Mid players pick?

Attack speed, Adaptive force, Health scaling: 75% of 24 games in all ranks, patch 26.20, 44.4% win rate.