GnarMid runes

Off-meta Mid

Top97%Mid1%
Win
54.2%
▲4.2 vs Mid
LP a game
—
Not enough games
Games
48
Pick · Ban
0.02 · 0.59%
as Mid · any role
Few games

How we measure

Gnar Mid on TW, patch 26.21: Lethal Tempo + Resolve; skill order Q > W > E (each the most played of 48 games).

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 83% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games88%54.8%40.0–68.8%
Legend: AlacrityFew games88%57.1%42.2–70.9%
Last StandFew games79%55.3%39.7–69.9%
Fleet FootworkFew games42%60.0%38.7–78.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games83%52.5%37.5–67.1%
OvergrowthFew games83%55.0%39.8–69.3%

Questions

What keystone do Gnar Mid players take on TW?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 35% of 48 games in all ranks, patch 26.21, 52.9% win rate.

What other rune page do Gnar Mid players use?

Fleet Footwork with Resolve: 35% of 48 games in all ranks, patch 26.21, 58.8% win rate.

Which stat shards do Gnar Mid players pick?

Attack speed, Adaptive force, Health scaling: 83% of 48 games in all ranks, patch 26.21, 55.0% win rate.