IllaoiSupport runes

Off-meta Support

Top96%Mid3%Support1%
Win
38.9%
▼11.1 vs Support
LP a game
—
Not enough games
Games
36
Pick · Ban
0.04 · 6.1%
as Support · any role
Few games

How we measure

Illaoi Support on TW, patch 26.20: Conqueror + Resolve (each the most played of 36 games).

Low sample. 36 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 75% of games
Every rune with its win rate4 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games89%40.6%25.5–57.7%
Presence of MindFew games78%39.3%23.6–57.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games83%40.0%24.6–57.7%
DemolishFew games78%42.9%26.5–60.9%

Questions

What keystone do Illaoi Support players take on TW?

Conqueror, with Resolve as the secondary tree, is the most played page: 42% of 36 games in all ranks, patch 26.20, 46.7% win rate.

What other rune page do Illaoi Support players use?

Grasp of the Undying with Precision: 36% of 36 games in all ranks, patch 26.20, 38.5% win rate.

Which stat shards do Illaoi Support players pick?

Adaptive force, Adaptive force, Health scaling: 75% of 36 games in all ranks, patch 26.20, 44.4% win rate.