- Win
- 44.7%
- ▼5.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 38
- Pick · Ban
- 0.04 · 0.28%
- as Mid · any role
Sejuani Mid on TW, patch 26.20: Aftershock + Sorcery; skill order W > Q > E (each the most played of 38 games).
Low sample. 38 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Move speed 55%Defense Health scaling 100%Set taken in 47% of games
Every rune with its win rate5 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 84% | 40.6% | 25.5–57.7% |
| DemolishFew games | 61% | 34.8% | 18.8–55.1% |
| ConditioningFew games | 58% | 36.4% | 19.7–57.1% |
| AftershockFew games | 55% | 42.9% | 24.5–63.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 66% | 44.0% | 26.7–62.9% |
Questions
What keystone do Sejuani Mid players take on TW?
Aftershock, with Sorcery as the secondary tree, is the most played page: 42% of 38 games in all ranks, patch 26.20, 37.5% win rate.
Which stat shards do Sejuani Mid players pick?
Attack speed, Move speed, Health scaling: 47% of 38 games in all ranks, patch 26.20, 38.9% win rate.









