SejuaniMid runes

Off-meta Mid

Jungle89%Top6%Support3%Mid1%
Win
44.7%
▼5.3 vs Mid
LP a game
—
Not enough games
Games
38
Pick · Ban
0.04 · 0.28%
as Mid · any role
Few games

How we measure

Sejuani Mid on TW, patch 26.20: Aftershock + Sorcery; skill order W > Q > E (each the most played of 38 games).

Low sample. 38 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Move speed 55%Defense Health scaling 100%Set taken in 47% of games
Every rune with its win rate5 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games84%40.6%25.5–57.7%
DemolishFew games61%34.8%18.8–55.1%
ConditioningFew games58%36.4%19.7–57.1%
AftershockFew games55%42.9%24.5–63.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games66%44.0%26.7–62.9%

Questions

What keystone do Sejuani Mid players take on TW?

Aftershock, with Sorcery as the secondary tree, is the most played page: 42% of 38 games in all ranks, patch 26.20, 37.5% win rate.

Which stat shards do Sejuani Mid players pick?

Attack speed, Move speed, Health scaling: 47% of 38 games in all ranks, patch 26.20, 38.9% win rate.