- Win
- 52.1%
- ▲2.0 vs Mid
- LP a game
- +1.50
- ±0.39
- Games
- 10.1k
- a win +19.7 · a loss −18.6
- Pick · Ban
- 2.2 · 2.0%
- as Mid · any role
Diana Mid on VN, patch 26.20: Stormsurge, Shadowflame, Zhonya's Hourglass; Electrocute + Sorcery; skill order Q > W > E (each the most played of 10,146 games).
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 90%Flex Adaptive force 99%Defense Health scaling 86%Set taken in 80% of games
Every rune with its win rate42 runes · 4 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 86% | 52.0% | 51.0–53.1% |
| Electrocute | 83% | 52.1% | 51.0–53.1% |
| Grisly Mementos | 79% | 51.8% | 50.7–52.9% |
| Treasure Hunter | 75% | 52.1% | 51.0–53.2% |
| Ultimate Hunter | 8.5% | 49.8% | 46.5–53.2% |
| Relentless Hunter | 3.4% | 55.8% | 50.5–60.9% |
| Sixth Sense | 3.3% | 58.6% | 53.2–63.8% |
| Deep Ward | 1.5% | 54.3% | 46.4–62.0% |
| Taste of BloodFew games | 0.8% | 46.4% | 36.2–57.0% |
| Cheap ShotFew games | 0.5% | 62.3% | 48.8–74.1% |
| Dark HarvestFew games | 0.4% | 54.1% | 38.4–69.0% |
| Hail of BladesFew games | 0.2% | 33.3% | 17.2–54.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 48% | 50.7% | 49.3–52.2% |
| Manaflow Band | 47% | 51.0% | 49.6–52.5% |
| Transcendence | 9.0% | 51.9% | 48.6–55.1% |
| Stormraider's Surge | 6.6% | 51.0% | 47.3–54.8% |
| Absolute Focus | 3.1% | 52.7% | 47.2–58.2% |
| Gathering Storm | 2.4% | 50.6% | 44.3–56.9% |
| Axiom Arcanist | 2.1% | 47.9% | 41.2–54.6% |
| Nimbus CloakFew games | 1.0% | 59.8% | 49.8–69.0% |
| CelerityFew games | 0.7% | 49.3% | 38.2–60.5% |
| Arcane CometFew games | 0.4% | 41.7% | 27.1–57.8% |
| Deathfire TouchFew games | 0.2% | 45.8% | 27.9–64.9% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Shield Bash | 45% | 52.8% | 51.4–54.3% |
| Bone Plating | 45% | 53.0% | 51.6–54.5% |
| Second Wind | 1.4% | 44.4% | 36.6–52.6% |
| Overgrowth | 1.1% | 50.9% | 41.6–60.2% |
| Revitalize | 1.0% | 56.7% | 47.1–65.8% |
| UnflinchingFew games | 0.9% | 52.9% | 42.5–63.0% |
| Grasp of the UndyingFew games | 0.5% | 44.4% | 32.0–57.6% |
| DemolishFew games | 0.5% | 43.8% | 30.7–57.7% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Conqueror | 7.7% | 53.4% | 49.9–56.9% |
| Legend: Alacrity | 6.5% | 53.3% | 49.5–57.1% |
| Triumph | 5.5% | 53.9% | 49.8–58.0% |
| Coup de Grace | 5.4% | 52.8% | 48.6–57.0% |
| Presence of Mind | 4.7% | 54.2% | 49.7–58.7% |
| Last Stand | 3.4% | 55.5% | 50.2–60.6% |
| Legend: Haste | 3.4% | 54.2% | 48.9–59.4% |
| Cut Down | 1.6% | 53.9% | 46.3–61.4% |
| Legend: BloodlineFew games | 0.4% | 58.1% | 43.3–71.6% |
| Absorb LifeFew games | 0.3% | 51.4% | 35.6–67.0% |
| Lethal TempoFew games | 0.3% | 64.0% | 44.5–79.8% |
Questions
What keystone do Diana Mid players take on VN?
Electrocute, with Sorcery as the secondary tree, is the most played page: 43% of 10,146 games in all ranks, patch 26.20, 50.9% win rate.
What other rune page do Diana Mid players use?
Stormraider's Surge with Resolve: 6% of 10,146 games in all ranks, patch 26.20, 50.3% win rate.
Which stat shards do Diana Mid players pick?
Adaptive force, Adaptive force, Health scaling: 80% of 10,146 games in all ranks, patch 26.20, 51.8% win rate.













































