- Win
- 45.7%
- ▼4.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 70
- Pick · Ban
- 0.01 · 0.20%
- as Mid · any role
Rakan Mid on VN, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 70 games).
Low sample. 70 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 56%Flex Adaptive force 79%Defense Health 58%
Every rune with its win rate8 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 86% | 46.7% | 34.6–59.1% |
| ElectrocuteFew games | 79% | 45.5% | 33.0–58.5% |
| Sudden ImpactFew games | 56% | 38.5% | 24.9–54.1% |
| Grisly MementosFew games | 51% | 47.2% | 32.0–63.0% |
| Cheap ShotFew games | 33% | 60.9% | 40.8–77.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Axiom ArcanistFew games | 31% | 45.5% | 26.9–65.3% |
| TranscendenceFew games | 31% | 45.5% | 26.9–65.3% |
| CelerityFew games | 30% | 52.4% | 32.4–71.7% |
Questions
What keystone do Rakan Mid players take on VN?
Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 70 games in all ranks, patch 26.20, 45.5% win rate.
Which stat shards do Rakan Mid players pick?
Adaptive force, Adaptive force, Health scaling: 27% of 70 games in all ranks, patch 26.20, 42.1% win rate.












