RakanMid runes

Off-meta Mid

Support99%Mid1%
Win
45.7%
▼4.3 vs Mid
LP a game
—
Not enough games
Games
70
Pick · Ban
0.01 · 0.20%
as Mid · any role
Few games

How we measure

Rakan Mid on VN, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 70 games).

Low sample. 70 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 56%Flex Adaptive force 79%Defense Health 58%
Every rune with its win rate8 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games86%46.7%34.6–59.1%
ElectrocuteFew games79%45.5%33.0–58.5%
Sudden ImpactFew games56%38.5%24.9–54.1%
Grisly MementosFew games51%47.2%32.0–63.0%
Cheap ShotFew games33%60.9%40.8–77.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Axiom ArcanistFew games31%45.5%26.9–65.3%
TranscendenceFew games31%45.5%26.9–65.3%
CelerityFew games30%52.4%32.4–71.7%

Questions

What keystone do Rakan Mid players take on VN?

Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 70 games in all ranks, patch 26.20, 45.5% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 27% of 70 games in all ranks, patch 26.20, 42.1% win rate.