RellMid build

Off-meta Mid

Support99%Mid<1%
Win
36.7%
▼13.3 vs Mid
LP a game
—
Not enough games
Games
30
Pick · Ban
0.00 · 0.91%
as Mid · any role
Few games

How we measure

Rell Mid on VN, last 30 days: Grasp of the Undying + Precision; skill order W > Q > E (each the most played of 30 games).

Low sample. 30 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 30 games

Start

DhHp

60% · 44.4% won

Spells

FlIg

83% · 40.0% won

Skills

starts W Q E

53% · 50.0% won

BootsChainlaced Crushers43% · 23.1% won

Skill path 50% of games · 53.9% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ28101213
WW14579
EE314151718
RR61116

Summoner spells

Flash + Ignite83% · 40.0% won · 25 gamesFew games
Every option as a table2 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Summoner spells
Flash + IgniteFew games83%40.0%23.4%–59.3%25
Finished items
Hollow RadianceFew games67%35.0%18.1%–56.7%20

Questions

What skill order do Rell Mid players use?

Most often they max W, Q, E and start W, Q, E: 53% of 30 games with a skill order in all ranks, last 30 days, 50.0% win rate.

Which summoner spells do Rell Mid players take?

Flash and Ignite, in 83% of 30 games in all ranks, last 30 days, 40.0% win rate.