AhriMid runes

11th of 43 Midup 2 places since 26.19

Mid95%
Win
50.8%
▲0.8 vs Mid
LP a game
+1.90
±0.05
Games
715.5k
a win +20.8 · a loss −18.0
Pick · Ban
9.8 · 3.8%
as Mid · any role

How we measure

Ahri Mid, patch 26.20: Malignance, Shadowflame, Zhonya's Hourglass; Electrocute + Sorcery; skill order Q > W > E (each the most played of 715,538 games).

Rune pages

Exact pages · 6 most played
DominationPrimary
SorcerySecondary
Exact page · 59.7%
ShardsOffense Attack speed 93%Flex Adaptive force 98%Defense Health scaling 86%Set taken in 81% of games
Every rune with its win rate49 runes · 4 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter96%50.8%50.7–50.9%
Taste of Blood92%50.7%50.6–50.8%
Electrocute85%50.8%50.6–50.9%
Grisly Mementos79%50.6%50.5–50.8%
Sixth Sense5.0%52.4%51.9–52.9%
Sudden Impact3.2%52.7%52.0–53.3%
Cheap Shot2.0%51.3%50.5–52.1%
Deep Ward0.9%52.6%51.4–53.8%
Treasure Hunter0.6%52.0%50.4–53.5%
Relentless Hunter0.5%50.3%48.6–52.0%
Dark Harvest0.3%52.6%50.6–54.7%
Hail of Blades<0.1%47.6%41.5–53.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band85%50.8%50.7–50.9%
Transcendence78%50.7%50.6–50.9%
Scorch24%51.4%51.2–51.7%
Deathfire Touch14%51.4%51.0–51.7%
Gathering Storm2.7%52.4%51.7–53.2%
Axiom Arcanist1.4%51.8%50.8–52.8%
Absolute Focus1.2%51.1%50.1–52.2%
Celerity0.7%52.8%51.4–54.3%
Arcane Comet0.5%47.7%46.0–49.4%
Summon Aery0.3%52.4%50.3–54.5%
Nimbus Cloak0.2%52.3%49.6–55.0%
Waterwalking<0.1%51.1%47.1–55.0%
Stormraider's Surge<0.1%52.1%47.9–56.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight6.2%49.2%48.7–49.7%
Biscuit Delivery5.8%48.9%48.4–49.4%
Cash Back0.5%53.2%51.6–54.8%
Triple Tonic0.5%54.3%52.7–55.9%
Magical Footwear0.4%51.0%49.1–53.0%
First Strike0.1%55.8%52.6–59.0%
Jack Of All Trades0.1%56.8%53.2–60.3%
Approach Velocity<0.1%51.8%46.7–56.9%
Time Warp Tonic<0.1%51.2%44.4–58.0%
Glacial AugmentFew games<0.1%32.8%22.8–44.7%
Unsealed SpellbookFew games<0.1%55.0%39.8–69.3%
Hextech FlashtraptionFew games<0.1%43.7%32.8–55.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating3.7%52.7%52.1–53.3%
Overgrowth3.1%53.0%52.3–53.6%
Unflinching0.9%52.4%51.2–53.6%
Second Wind0.6%53.2%51.7–54.7%
Revitalize0.3%49.7%47.4–52.0%
Demolish0.1%48.5%45.0–52.0%
Font of Life<0.1%51.6%46.9–56.1%
Grasp of the Undying<0.1%46.2%40.8–51.6%
Shield Bash<0.1%49.0%43.7–54.3%
Conditioning<0.1%45.0%39.7–50.4%
AftershockFew games<0.1%43.9%34.5–53.8%
GuardianFew games<0.1%40.0%26.4–55.4%

Questions

What keystone do Ahri Mid players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 75% of 715,538 games in all ranks, patch 26.20, 50.8% win rate.

What other rune page do Ahri Mid players use?

Deathfire Touch with Domination: 12% of 715,538 games in all ranks, patch 26.20, 50.9% win rate.

Which stat shards do Ahri Mid players pick?

Attack speed, Adaptive force, Health scaling: 81% of 715,538 games in all ranks, patch 26.20, 50.6% win rate.