AnnieMid runes

22nd of 43 Midup 5 places since 26.19

Mid81%Support13%Top4%
Win
50.2%
▲0.2 vs Mid
LP a game
+1.80
±0.11
Games
130.2k
a win +21.0 · a loss −17.9
Pick · Ban
1.8 · 0.76%
as Mid · any role

How we measure

Annie Mid, patch 26.20: Malignance, Hextech Rocketbelt, Shadowflame; Electrocute + Sorcery; skill order Q > W > E (each the most played of 130,222 games).

Rune pages

Exact pages · 5 most played
DominationPrimary
SorcerySecondary
Exact page · 54.9%
ShardsOffense Adaptive force 74%Flex Adaptive force 87%Defense Health scaling 79%Set taken in 65% of games
Every rune with its win rate49 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Axiom Arcanist67%50.3%50.0–50.7%
Absolute Focus63%50.2%49.9–50.6%
Manaflow Band19%50.0%49.4–50.6%
Scorch19%50.1%49.5–50.7%
Celerity13%49.5%48.7–50.2%
Deathfire Touch12%49.4%48.6–50.1%
Transcendence5.6%52.5%51.4–53.7%
Gathering Storm5.3%53.2%52.0–54.4%
Arcane Comet1.2%49.5%47.0–52.0%
Summon Aery0.4%51.5%47.4–55.7%
Nimbus Cloak0.4%50.4%46.2–54.6%
Stormraider's Surge0.2%49.1%43.1–55.1%
Waterwalking0.2%55.1%48.4–61.7%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Electrocute83%50.2%49.9–50.5%
Cheap Shot79%50.1%49.8–50.4%
Grisly Mementos78%50.0%49.7–50.3%
Relentless Hunter62%50.4%50.1–50.8%
Ultimate Hunter23%49.8%49.3–50.4%
Taste of Blood6.6%52.3%51.2–53.3%
Sixth Sense6.1%52.5%51.4–53.6%
Dark Harvest1.0%53.7%50.9–56.4%
Treasure Hunter0.9%51.7%48.9–54.6%
Deep Ward0.9%54.8%51.9–57.6%
Sudden Impact0.5%46.9%43.0–50.8%
Hail of BladesFew games<0.1%55.1%41.3–68.2%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight11%48.6%47.7–49.4%
Biscuit Delivery9.2%48.2%47.3–49.1%
Magical Footwear1.7%54.2%52.0–56.3%
Cash Back1.3%52.0%49.6–54.4%
First Strike1.3%55.2%52.8–57.6%
Triple Tonic1.0%51.4%48.7–54.1%
Jack Of All Trades0.2%51.6%46.1–57.1%
Hextech Flashtraption0.2%50.5%43.6–57.4%
Approach Velocity0.1%50.3%42.8–57.8%
Time Warp TonicFew games<0.1%52.2%38.1–65.9%
Glacial AugmentFew games<0.1%45.0%25.8–65.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Haste10%48.6%47.7–49.4%
Cut Down9.9%48.3%47.4–49.2%
Coup de Grace0.8%50.9%47.9–54.0%
Presence of Mind0.8%52.1%49.0–55.1%
Triumph0.5%47.7%43.7–51.7%
Legend: Alacrity0.2%41.0%35.0–47.2%
Last Stand0.1%47.1%40.0–54.2%
Lethal Tempo<0.1%40.0%31.7–48.9%
Absorb Life<0.1%46.7%38.0–55.6%
Conqueror<0.1%37.3%28.8–46.6%
Legend: Bloodline<0.1%45.2%36.0–54.8%
Press the AttackFew games<0.1%34.9%24.3–47.3%
Fleet FootworkFew games<0.1%64.5%46.9–78.9%

Questions

What keystone do Annie Mid players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 73% of 130,222 games in all ranks, patch 26.20, 50.5% win rate.

What other rune page do Annie Mid players use?

Deathfire Touch with Precision: 10% of 130,222 games in all ranks, patch 26.20, 48.8% win rate.

Which stat shards do Annie Mid players pick?

Adaptive force, Adaptive force, Health scaling: 65% of 130,222 games in all ranks, patch 26.20, 50.2% win rate.