- Win
- 21.6%
- ▼28.4 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 74
- Pick · Ban
- 0.00 · 0.34%
- as Jungle · any role
Low sample. 74 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 88% of games
Every rune with its win rate9 runes · 3 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 86% | 21.9% | 13.5–33.4% |
| Cut DownFew games | 78% | 19.0% | 10.9–30.9% |
| Presence of MindFew games | 77% | 17.5% | 9.8–29.4% |
| Lethal TempoFew games | 51% | 23.7% | 13.0–39.2% |
| Press the AttackFew games | 31% | 13.0% | 4.5–32.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 41% | 10.0% | 3.5–25.6% |
| Bone PlatingFew games | 38% | 10.7% | 3.7–27.2% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Gathering StormFew games | 38% | 28.6% | 15.3–47.1% |
| Manaflow BandFew games | 32% | 25.0% | 12.0–44.9% |
Questions
What keystone do Azir Jungle players take on all servers?
Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 32% of 74 games in all ranks, patch 26.19, 25.0% win rate.
What other rune page do Azir Jungle players use?
Press the Attack with Resolve: 24% of 74 games in all ranks, patch 26.19, 5.6% win rate.
Which stat shards do Azir Jungle players pick?
Attack speed, Adaptive force, Health scaling: 88% of 74 games in all ranks, patch 26.19, 23.1% win rate.













