NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
46.9%
▼3.1 vs Mid
LP a game
—
Not enough games
Games
49
Pick · Ban
0.01 · 1.7%
as Mid · any role
Few games

How we measure

Nami Mid on BR, patch 26.20: Electrocute + Sorcery; skill order W > E > Q (each the most played of 49 games).

Low sample. 49 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 83%Set taken in 69% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games84%48.8%34.3–63.5%
ScorchFew games73%52.8%37.0–68.0%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games49%37.5%21.2–57.3%
Grisly MementosFew games49%41.7%24.5–61.2%
Cheap ShotFew games47%39.1%22.2–59.2%
Relentless HunterFew games45%40.9%23.3–61.3%

Questions

What keystone do Nami Mid players take on BR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 45% of 49 games in all ranks, patch 26.20, 40.9% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 69% of 49 games in all ranks, patch 26.20, 44.1% win rate.