BrandJungle runes

Off-meta Jungle

Support65%Mid17%Bot8%Top6%Jungle4%
Win
48.6%
▼1.4 vs Jungle
LP a game
+1.20
±0.22
Games
33.3k
a win +21.2 · a loss −18.1
Pick · Ban
0.25 · 6.3%
as Jungle · any role

How we measure

Brand Jungle, patch 26.21: Blackfire Torch, Liandry's Torment, Rylai's Crystal Scepter; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 33,273 games).

Rune pages

Exact pages · 5 most played
SorceryPrimary
PrecisionSecondary
Exact page · 35.6%
ShardsOffense Adaptive force 73%Flex Adaptive force 94%Defense Health scaling 89%Set taken in 68% of games
Every rune with its win rate49 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch72%48.3%47.7–48.9%
Manaflow Band69%48.4%47.7–49.0%
Transcendence64%49.1%48.4–49.8%
Deathfire Touch62%49.0%48.3–49.7%
Axiom Arcanist12%48.8%47.2–50.3%
Gathering Storm11%48.8%47.2–50.5%
Waterwalking5.8%50.2%48.0–52.5%
Nimbus Cloak5.7%49.9%47.6–52.2%
Celerity4.0%49.1%46.4–51.8%
Arcane Comet3.0%46.9%43.9–50.1%
Absolute Focus2.6%47.7%44.4–51.1%
Stormraider's Surge1.0%51.6%46.3–56.9%
Summon AeryFew games<0.1%35.0%18.1–56.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Cut Down46%48.5%47.7–49.3%
Presence of Mind43%48.7%47.9–49.5%
Legend: Haste12%49.6%48.0–51.1%
Coup de Grace7.1%48.7%46.6–50.7%
Triumph3.0%47.7%44.7–50.8%
Conqueror0.7%45.8%39.7–52.0%
Last Stand0.7%46.7%40.6–53.0%
Legend: Alacrity0.4%39.6%32.0–47.7%
Fleet FootworkFew games0.2%52.0%38.5–65.2%
Absorb LifeFew games0.1%25.0%14.9–38.8%
Legend: BloodlineFew games0.1%31.7%19.6–47.0%
Lethal TempoFew games<0.1%28.6%15.3–47.1%
Press the AttackFew games<0.1%39.1%22.2–59.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Dark Harvest31%47.8%46.9–48.8%
Grisly Mementos30%47.9%46.9–48.8%
Treasure Hunter28%47.8%46.8–48.8%
Taste of Blood22%46.9%45.8–48.1%
Cheap Shot15%50.0%48.6–51.4%
Ultimate Hunter7.6%48.2%46.3–50.2%
Sixth Sense4.8%48.8%46.3–51.2%
Relentless Hunter3.5%50.1%47.2–53.0%
Electrocute1.2%49.8%44.9–54.6%
Deep Ward0.9%46.6%41.0–52.3%
Sudden Impact0.5%46.1%39.0–53.4%
Hail of BladesFew games<0.1%45.2%29.2–62.2%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight11%50.0%48.4–51.6%
Magical Footwear8.8%50.7%48.9–52.5%
Cash Back2.9%48.3%45.1–51.4%
Biscuit Delivery2.2%47.7%44.0–51.3%
Approach Velocity1.3%45.6%41.0–50.3%
Triple Tonic1.1%51.9%46.8–56.8%
First StrikeFew games0.3%50.0%40.1–59.9%
Jack Of All TradesFew games0.2%46.7%35.8–57.8%
Glacial AugmentFew games<0.1%37.9%22.7–56.0%
Hextech FlashtraptionFew games<0.1%42.3%25.5–61.1%
Unsealed SpellbookFew games<0.1%63.6%43.0–80.3%

Questions

What keystone do Brand Jungle players take on all servers?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 50% of 33,273 games in all ranks, patch 26.21, 48.7% win rate.

What other rune page do Brand Jungle players use?

Dark Harvest with Sorcery: 23% of 33,273 games in all ranks, patch 26.21, 47.3% win rate.

Which stat shards do Brand Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 68% of 33,273 games in all ranks, patch 26.21, 47.9% win rate.