BrandMid runes

27th of 43 Middown 2 places since 26.19

Support64%Mid17%Bot9%Top6%Jungle4%
Win
50.6%
▲0.6 vs Mid
LP a game
+1.50
±0.14
Games
80.6k
a win +20.2 · a loss −18.0
Pick · Ban
1.1 · 6.3%
as Mid · any role

How we measure

Brand Mid, patch 26.20: Blackfire Torch, Liandry's Torment, Rylai's Crystal Scepter; Deathfire Touch + Precision; skill order W > E > Q (each the most played of 80,613 games).

Rune pages

Exact pages · 5 most played
SorceryPrimary
PrecisionSecondary
Exact page · 53.6%
ShardsOffense Ability haste 68%Flex Adaptive force 94%Defense Health scaling 88%Set taken in 63% of games
Every rune with its win rate49 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band93%50.6%50.3–51.0%
Scorch92%50.7%50.4–51.1%
Transcendence84%50.9%50.5–51.3%
Deathfire Touch76%51.3%50.9–51.7%
Arcane Comet10%48.4%47.4–49.5%
Gathering Storm5.6%49.9%48.4–51.3%
Axiom Arcanist3.7%51.3%49.5–53.1%
Absolute Focus2.8%50.8%48.8–52.9%
Celerity1.7%49.3%46.7–51.9%
Nimbus Cloak0.6%49.9%45.3–54.5%
Stormraider's Surge0.3%48.5%41.8–55.4%
Summon Aery0.2%45.5%38.3–52.8%
Waterwalking0.2%50.0%41.2–58.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind72%50.7%50.3–51.1%
Coup de Grace65%50.8%50.3–51.2%
Cut Down11%51.1%50.1–52.2%
Legend: Haste5.5%51.9%50.4–53.4%
Triumph1.1%49.3%46.1–52.6%
Legend: Alacrity0.3%45.5%39.5–51.6%
Last Stand0.3%47.9%41.8–54.0%
Absorb Life0.2%47.7%40.3–55.1%
Legend: Bloodline0.1%44.7%35.9–53.9%
Conqueror0.1%40.0%31.1–49.6%
Lethal TempoFew games<0.1%48.0%34.8–61.5%
Press the AttackFew games<0.1%43.9%29.9–59.0%
Fleet FootworkFew games<0.1%36.8%23.4–52.7%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Taste of Blood11%49.2%48.2–50.3%
Grisly Mementos11%48.7%47.7–49.8%
Dark Harvest10%48.5%47.5–49.6%
Treasure Hunter9.3%48.9%47.8–50.1%
Ultimate Hunter6.6%50.7%49.3–52.0%
Cheap Shot5.0%50.6%49.0–52.1%
Electrocute1.6%50.7%47.9–53.4%
Relentless Hunter1.0%50.1%46.5–53.6%
Sixth Sense0.9%49.5%45.8–53.2%
Deep Ward0.5%49.6%44.8–54.5%
Sudden Impact0.4%47.6%42.3–53.0%
Hail of BladesFew games<0.1%30.8%18.6–46.4%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight2.4%50.6%48.3–52.8%
Biscuit Delivery2.1%50.9%48.5–53.3%
Magical Footwear1.7%50.4%47.7–53.0%
Approach Velocity0.8%48.4%44.5–52.3%
Cash Back0.8%48.5%44.6–52.5%
Triple Tonic0.5%48.1%43.2–53.0%
Glacial Augment0.4%47.6%42.0–53.3%
Jack Of All Trades0.2%53.1%45.0–61.0%
First Strike0.1%49.5%40.2–58.9%
Time Warp TonicFew games<0.1%50.0%38.8–61.3%
Hextech FlashtraptionFew games<0.1%48.4%32.0–65.2%

Questions

What keystone do Brand Mid players take on all servers?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 69% of 80,613 games in all ranks, patch 26.20, 51.2% win rate.

What other rune page do Brand Mid players use?

Dark Harvest with Sorcery: 10% of 80,613 games in all ranks, patch 26.20, 48.7% win rate.

Which stat shards do Brand Mid players pick?

Ability haste, Adaptive force, Health scaling: 63% of 80,613 games in all ranks, patch 26.20, 50.7% win rate.