- Win
- 48.2%
- ▼1.8 vs Jungle
- LP a game
- +1.10
- ±0.29
- Games
- 19.8k
- a win +21.3 · a loss −18.0
- Pick · Ban
- 0.27 · 6.3%
- as Jungle · any role
Brand Jungle, patch 26.20: Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 19,767 games).
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 72%Flex Adaptive force 95%Defense Health scaling 89%Set taken in 68% of games
Every rune with its win rate44 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 71% | 47.8% | 47.0–48.6% |
| Manaflow Band | 69% | 47.6% | 46.7–48.4% |
| Transcendence | 68% | 48.6% | 47.8–49.4% |
| Deathfire Touch | 66% | 48.8% | 48.0–49.7% |
| Axiom Arcanist | 14% | 50.4% | 48.6–52.3% |
| Gathering Storm | 13% | 50.4% | 48.5–52.3% |
| Waterwalking | 6.1% | 49.0% | 46.2–51.8% |
| Nimbus Cloak | 4.6% | 50.4% | 47.1–53.6% |
| Celerity | 3.3% | 48.5% | 44.7–52.4% |
| Arcane Comet | 2.8% | 45.7% | 41.6–49.8% |
| Absolute Focus | 2.7% | 53.2% | 48.9–57.3% |
| Stormraider's Surge | 0.7% | 50.7% | 42.4–59.0% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut Down | 51% | 48.5% | 47.5–49.4% |
| Presence of Mind | 46% | 48.1% | 47.0–49.1% |
| Legend: Haste | 14% | 49.3% | 47.4–51.1% |
| Coup de Grace | 7.3% | 48.4% | 45.9–51.0% |
| Triumph | 2.7% | 51.0% | 46.8–55.2% |
| Conqueror | 1.0% | 47.3% | 40.3–54.5% |
| Last Stand | 0.6% | 42.7% | 33.9–52.1% |
| Legend: Alacrity | 0.5% | 43.0% | 33.7–52.8% |
| Absorb LifeFew games | 0.1% | 48.2% | 30.7–66.0% |
| Legend: BloodlineFew games | 0.1% | 44.0% | 26.7–62.9% |
| Fleet FootworkFew games | 0.1% | 60.0% | 38.7–78.1% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 27% | 47.1% | 45.8–48.4% |
| Grisly Mementos | 24% | 46.7% | 45.3–48.1% |
| Treasure Hunter | 23% | 47.5% | 46.0–48.9% |
| Taste of Blood | 19% | 46.6% | 45.0–48.2% |
| Cheap Shot | 14% | 49.5% | 47.7–51.3% |
| Ultimate Hunter | 8.0% | 48.8% | 46.3–51.2% |
| Sixth Sense | 4.2% | 49.2% | 45.8–52.6% |
| Relentless Hunter | 3.3% | 48.9% | 45.0–52.7% |
| Electrocute | 1.5% | 48.6% | 42.9–54.4% |
| Deep Ward | 1.0% | 54.0% | 46.9–61.0% |
| Sudden Impact | 0.6% | 45.7% | 37.3–54.3% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 10% | 48.1% | 46.0–50.3% |
| Magical Footwear | 7.7% | 49.8% | 47.3–52.3% |
| Cash Back | 2.7% | 45.6% | 41.4–49.9% |
| Biscuit Delivery | 2.0% | 46.5% | 41.6–51.4% |
| Triple Tonic | 1.2% | 49.2% | 43.0–55.4% |
| Approach Velocity | 1.2% | 48.5% | 42.2–54.9% |
| Jack Of All TradesFew games | 0.3% | 53.7% | 40.6–66.3% |
| Glacial AugmentFew games | 0.2% | 40.5% | 27.0–55.5% |
| First StrikeFew games | 0.2% | 39.5% | 25.6–55.3% |
| Hextech FlashtraptionFew games | 0.1% | 47.8% | 29.2–67.0% |
Questions
What keystone do Brand Jungle players take on all servers?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 55% of 19,767 games in all ranks, patch 26.20, 48.4% win rate.
What other rune page do Brand Jungle players use?
Dark Harvest with Sorcery: 20% of 19,767 games in all ranks, patch 26.20, 46.7% win rate.
Which stat shards do Brand Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 68% of 19,767 games in all ranks, patch 26.20, 48.0% win rate.















































