BrandSupport runes

11th of 42 Supportup 14 places, was B since 26.19

Support64%Mid17%Bot9%Top6%Jungle4%
Win
50.4%
▲0.4 vs Support
LP a game
+3.40
±0.08
Games
298.6k
a win +23.6 · a loss −17.5
Pick · Ban
4.1 · 6.3%
as Support · any role

How we measure

Brand Support, patch 26.20: Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 298,645 games).

Rune pages

Exact pages · 4 most played
SorceryPrimary
PrecisionSecondary
Exact page · 58.7%
ShardsOffense Adaptive force 93%Flex Adaptive force 96%Defense Health scaling 91%Set taken in 87% of games
Every rune with its win rate50 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band94%50.5%50.3–50.7%
Scorch94%50.5%50.3–50.7%
Transcendence79%50.6%50.3–50.8%
Deathfire Touch70%51.0%50.7–51.2%
Arcane Comet10%48.1%47.5–48.6%
Gathering Storm3.8%50.0%49.0–50.9%
Axiom Arcanist2.6%49.3%48.2–50.4%
Absolute Focus1.8%49.5%48.2–50.8%
Celerity1.2%50.7%49.1–52.4%
Nimbus Cloak0.5%48.9%46.4–51.4%
Waterwalking0.2%52.0%48.4–55.6%
Summon Aery0.2%49.8%45.8–53.8%
Stormraider's Surge0.2%45.5%41.3–49.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind65%50.9%50.6–51.1%
Cut Down62%50.8%50.6–51.1%
Coup de Grace3.9%50.2%49.3–51.1%
Legend: Haste2.8%50.2%49.2–51.3%
Triumph0.9%50.0%48.2–51.9%
Last Stand0.3%46.8%43.8–49.9%
Legend: Alacrity0.3%44.0%40.7–47.3%
Legend: Bloodline0.2%43.6%39.0–48.3%
Conqueror0.1%44.0%39.3–48.8%
Lethal Tempo0.1%41.7%36.2–47.3%
Press the Attack<0.1%43.4%37.1–49.8%
Absorb Life<0.1%39.2%32.9–46.0%
Fleet FootworkFew games<0.1%43.0%33.1–53.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Dark Harvest18%49.8%49.4–50.2%
Grisly Mementos17%49.8%49.4–50.2%
Taste of Blood17%49.8%49.4–50.3%
Treasure Hunter16%49.8%49.3–50.2%
Ultimate Hunter5.6%50.0%49.2–50.7%
Cheap Shot4.9%49.9%49.1–50.7%
Deep Ward1.3%49.4%47.8–51.0%
Sixth Sense1.0%48.7%46.9–50.5%
Relentless Hunter1.0%51.4%49.5–53.2%
Electrocute0.6%48.4%46.1–50.6%
Sudden Impact0.3%47.8%44.6–51.0%
Hail of Blades<0.1%43.0%36.4–49.8%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight9.4%48.5%47.9–49.1%
Biscuit Delivery8.9%48.3%47.7–48.9%
Magical Footwear1.7%51.7%50.3–53.1%
Cash Back0.7%49.9%47.8–52.0%
Approach Velocity0.5%51.5%49.0–54.0%
Triple Tonic0.3%49.5%46.4–52.6%
Glacial Augment0.2%50.5%46.8–54.2%
Jack Of All Trades0.2%48.2%44.6–51.9%
First Strike0.1%47.5%42.7–52.4%
Time Warp Tonic0.1%45.7%40.2–51.2%
Hextech Flashtraption<0.1%39.0%32.0–46.4%
Unsealed SpellbookFew games<0.1%35.7%23.0–50.8%

Questions

What keystone do Brand Support players take on all servers?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 65% of 298,645 games in all ranks, patch 26.20, 50.9% win rate.

What other rune page do Brand Support players use?

Dark Harvest with Sorcery: 17% of 298,645 games in all ranks, patch 26.20, 49.8% win rate.

Which stat shards do Brand Support players pick?

Adaptive force, Adaptive force, Health scaling: 87% of 298,645 games in all ranks, patch 26.20, 50.4% win rate.