- Win
- 49.0%
- ▼0.9 vs Mid
- LP a game
- +0.90
- ±0.69
- Games
- 3,801
- a win +21.8 · a loss −19.6
- Pick · Ban
- 0.51 · 1.8%
- as Mid · any role
Brand Mid, patch 26.21: Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment; Deathfire Touch + Precision; skill order W > E > Q (each the most played of 3,801 games).
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Ability haste 58%Flex Adaptive force 89%Defense Health scaling 76%Set taken in 49% of games
Every rune with its win rate36 runes · 5 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 96% | 49.0% | 47.4–50.6% |
| Scorch | 92% | 49.1% | 47.4–50.8% |
| Deathfire Touch | 88% | 49.4% | 47.7–51.1% |
| Transcendence | 87% | 49.3% | 47.6–51.0% |
| Gathering Storm | 7.5% | 48.4% | 42.7–54.2% |
| Arcane Comet | 5.1% | 42.2% | 35.4–49.3% |
| Celerity | 4.6% | 45.7% | 38.5–53.1% |
| Absolute Focus | 3.2% | 47.2% | 38.6–55.9% |
| Axiom ArcanistFew games | 1.9% | 45.2% | 34.3–56.6% |
| Stormraider's SurgeFew games | 0.9% | 45.7% | 30.5–61.8% |
| Nimbus CloakFew games | 0.6% | 41.7% | 24.5–61.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 68% | 48.7% | 46.8–50.6% |
| Coup de Grace | 55% | 49.6% | 47.5–51.8% |
| Cut Down | 20% | 49.7% | 46.1–53.2% |
| Legend: Haste | 12% | 48.9% | 44.5–53.4% |
| TriumphFew games | 1.3% | 59.2% | 45.3–71.8% |
| Last StandFew games | 0.5% | 45.0% | 25.8–65.8% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Taste of Blood | 5.5% | 48.1% | 41.4–54.8% |
| Ultimate Hunter | 4.2% | 46.9% | 39.3–54.6% |
| Grisly Mementos | 4.1% | 48.4% | 40.7–56.2% |
| Cheap Shot | 3.8% | 52.4% | 44.3–60.4% |
| Treasure Hunter | 3.7% | 51.4% | 43.3–59.5% |
| Dark Harvest | 3.1% | 45.4% | 36.7–54.3% |
| ElectrocuteFew games | 2.1% | 55.7% | 44.7–66.1% |
| Relentless HunterFew games | 1.5% | 52.6% | 39.9–65.0% |
| Sixth SenseFew games | 1.0% | 50.0% | 34.8–65.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 3.6% | 47.4% | 39.2–55.8% |
| Magical Footwear | 3.3% | 47.2% | 38.7–55.9% |
| Cash BackFew games | 2.1% | 49.4% | 38.8–60.1% |
| Triple TonicFew games | 1.5% | 45.5% | 33.0–58.5% |
| Approach VelocityFew games | 1.5% | 38.2% | 26.5–51.4% |
| Biscuit DeliveryFew games | 1.4% | 40.4% | 28.2–53.9% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 5.4% | 51.0% | 44.2–57.8% |
| Overgrowth | 3.5% | 45.9% | 37.6–54.3% |
| UnflinchingFew games | 2.4% | 50.0% | 39.9–60.1% |
| Second WindFew games | 0.5% | 28.6% | 13.8–50.0% |
Questions
What keystone do Brand Mid players take on all servers?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 74% of 3,801 games in Diamond and above, patch 26.21, 49.5% win rate.
What other rune page do Brand Mid players use?
Arcane Comet with Precision: 3% of 3,801 games in Diamond and above, patch 26.21, 45.2% win rate.
Which stat shards do Brand Mid players pick?
Ability haste, Adaptive force, Health scaling: 49% of 3,801 games in Diamond and above, patch 26.21, 49.7% win rate.







































