- Win
- 47.9%
- ▼2.0 vs Jungle
- LP a game
- +1.40
- ±1.18
- Games
- 1,527
- a win +23.8 · a loss −19.8
- Pick · Ban
- 0.22 · 1.8%
- as Jungle · any role
Brand Jungle, patch 26.21: Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 1,527 games).
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 50%Flex Adaptive force 93%Defense Health scaling 86%Set taken in 46% of games
Every rune with its win rate31 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Deathfire Touch | 65% | 47.5% | 44.4–50.6% |
| Transcendence | 62% | 46.7% | 43.6–49.9% |
| Scorch | 52% | 47.5% | 44.1–51.0% |
| Manaflow Band | 49% | 46.9% | 43.4–50.5% |
| Waterwalking | 15% | 54.2% | 47.9–60.5% |
| Axiom Arcanist | 15% | 46.4% | 40.1–52.8% |
| Nimbus Cloak | 15% | 52.6% | 46.2–59.0% |
| Gathering Storm | 13% | 44.6% | 38.0–51.5% |
| Celerity | 7.9% | 62.5% | 53.6–70.7% |
| Absolute FocusFew games | 2.4% | 48.7% | 33.5–64.1% |
| Arcane CometFew games | 1.6% | 62.5% | 42.7–78.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut Down | 47% | 46.5% | 42.9–50.1% |
| Presence of Mind | 40% | 46.7% | 42.8–50.6% |
| Legend: Haste | 22% | 46.9% | 41.6–52.2% |
| Coup de Grace | 7.9% | 45.5% | 36.9–54.3% |
| TriumphFew games | 2.3% | 37.1% | 23.2–53.7% |
| ConquerorFew games | 2.0% | 50.0% | 33.2–66.9% |
| Last StandFew games | 1.5% | 69.6% | 49.1–84.4% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 29% | 46.6% | 41.9–51.2% |
| Grisly Mementos | 22% | 46.9% | 41.6–52.2% |
| Treasure Hunter | 22% | 48.2% | 42.9–53.6% |
| Cheap Shot | 19% | 44.2% | 38.5–50.0% |
| Taste of Blood | 14% | 50.0% | 43.5–56.6% |
| Sixth Sense | 8.7% | 47.4% | 39.1–55.8% |
| Ultimate Hunter | 7.1% | 48.2% | 39.0–57.5% |
| Relentless HunterFew games | 5.1% | 38.5% | 28.4–49.6% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 19% | 51.4% | 45.6–57.2% |
| Magical Footwear | 16% | 51.6% | 45.4–57.8% |
| Cash BackFew games | 6.3% | 51.0% | 41.2–60.8% |
| Approach VelocityFew games | 2.8% | 51.2% | 36.8–65.4% |
| Triple TonicFew games | 2.3% | 60.0% | 43.6–74.5% |
Questions
What keystone do Brand Jungle players take on all servers?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 51% of 1,527 games in Diamond and above, patch 26.21, 46.7% win rate.
What other rune page do Brand Jungle players use?
Dark Harvest with Sorcery: 13% of 1,527 games in Diamond and above, patch 26.21, 47.5% win rate.
Which stat shards do Brand Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 46% of 1,527 games in Diamond and above, patch 26.21, 45.9% win rate.



































