DianaJungle runes

26th of 45 Jungleup 9 places, was C since 26.19

Mid50%Jungle47%
Win
49.4%
▼0.6 vs Jungle
LP a game
+1.90
±0.08
Games
279.2k
a win +21.8 · a loss −17.8
Pick · Ban
3.8 · 4.5%
as Jungle · any role

How we measure

Diana Jungle, patch 26.20: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 279,220 games).

Rune pages

Exact pages · 6 most played
PrecisionPrimary
InspirationSecondary
Exact page · 50.3%
ShardsOffense Attack speed 82%Flex Adaptive force 99%Defense Health scaling 94%Set taken in 77% of games
Every rune with its win rate60 runes · 5 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph81%50.2%50.0–50.4%
Conqueror80%50.2%50.0–50.4%
Legend: Alacrity78%50.1%49.9–50.3%
Coup de Grace75%50.1%49.9–50.3%
Cut Down4.4%51.5%50.6–52.4%
Legend: Haste3.5%50.7%49.7–51.7%
Last Stand2.9%50.0%48.9–51.1%
Lethal Tempo0.5%46.0%43.2–48.8%
Presence of Mind0.4%43.5%40.6–46.4%
Legend: Bloodline0.3%50.5%47.1–53.8%
Press the Attack0.2%43.1%39.0–47.3%
Absorb Life0.1%45.0%39.2–51.0%
Fleet Footwork<0.1%45.6%38.5–52.9%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight57%50.3%50.1–50.6%
Magical Footwear56%50.4%50.1–50.6%
Cash Back2.6%51.3%50.2–52.5%
Triple Tonic1.4%52.6%51.0–54.2%
First Strike0.2%46.9%42.2–51.6%
Jack Of All Trades0.2%51.6%46.8–56.4%
Biscuit Delivery0.1%48.9%43.7–54.1%
Approach Velocity0.1%47.0%41.9–52.1%
Hextech FlashtraptionFew games<0.1%46.4%36.2–57.0%
Glacial AugmentFew games<0.1%46.0%31.0–61.6%
Time Warp TonicFew games<0.1%35.9%22.7–51.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact37%48.1%47.8–48.4%
Treasure Hunter34%48.1%47.8–48.4%
Electrocute17%46.2%45.7–46.6%
Grisly Mementos16%46.1%45.6–46.6%
Ultimate Hunter2.6%46.7%45.5–47.8%
Relentless Hunter1.2%48.0%46.3–49.7%
Sixth Sense1.1%48.0%46.3–49.7%
Dark Harvest0.7%49.3%47.1–51.4%
Deep Ward0.3%48.7%45.4–51.9%
Taste of Blood0.3%45.8%42.4–49.3%
Cheap Shot0.2%40.8%37.1–44.5%
Hail of Blades0.2%43.5%39.6–47.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch13%45.2%44.7–45.7%
Manaflow Band13%45.3%44.8–45.8%
Gathering Storm1.9%49.3%48.0–50.6%
Transcendence1.5%46.6%45.1–48.1%
Axiom Arcanist1.3%47.0%45.4–48.6%
Absolute Focus1.2%49.4%47.7–51.1%
Stormraider's Surge1.0%46.9%45.1–48.8%
Celerity0.5%44.9%42.2–47.6%
Waterwalking0.5%48.0%45.3–50.7%
Nimbus Cloak0.4%47.7%44.6–50.8%
Arcane Comet<0.1%32.8%26.6–39.7%
Deathfire Touch<0.1%38.3%31.8–45.2%
Summon AeryFew games<0.1%42.4%31.2–54.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash3.5%48.9%47.9–49.9%
Bone Plating2.6%47.6%46.5–48.8%
Revitalize1.3%49.1%47.4–50.7%
Overgrowth0.7%50.2%48.1–52.5%
Conditioning0.5%48.6%46.1–51.1%
Unflinching0.3%46.8%43.2–50.5%
Second Wind0.2%47.6%43.2–52.0%
Grasp of the Undying0.1%47.2%42.1–52.3%
Demolish<0.1%45.1%38.6–51.8%
Font of Life<0.1%41.5%34.1–49.3%
Aftershock<0.1%44.0%35.1–53.4%

Questions

What keystone do Diana Jungle players take on all servers?

Conqueror, with Inspiration as the secondary tree, is the most played page: 58% of 279,220 games in all ranks, patch 26.20, 50.4% win rate.

What other rune page do Diana Jungle players use?

Electrocute with Sorcery: 13% of 279,220 games in all ranks, patch 26.20, 45.5% win rate.

Which stat shards do Diana Jungle players pick?

Attack speed, Adaptive force, Health scaling: 77% of 279,220 games in all ranks, patch 26.20, 50.1% win rate.