AzirSupport runes

Off-meta Support

Mid88%Top8%Bot3%Support1%
Win
40.0%
▼10.0 vs Support
LP a game
—
Not enough games
Games
90
Pick · Ban
0.02 · 0.36%
as Support · any role
Few games

How we measure

Azir Support on EUNE, patch 26.20: Lethal Tempo + Sorcery (each the most played of 90 games).

Low sample. 90 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 90%Set taken in 80% of games
Every rune with its win rate9 runes · 3 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games79%43.7%32.8–55.2%
Presence of MindFew games72%44.6%33.2–56.7%
Cut DownFew games71%45.3%33.7–57.4%
Lethal TempoFew games42%42.1%27.9–57.8%
Press the AttackFew games26%52.2%33.0–70.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games44%47.5%32.9–62.5%
OvergrowthFew games42%50.0%34.8–65.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games41%35.1%21.8–51.2%
Gathering StormFew games23%33.3%17.2–54.6%

Questions

What keystone do Azir Support players take on EUNE?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 26% of 90 games in all ranks, patch 26.20, 39.1% win rate.

What other rune page do Azir Support players use?

Press the Attack with Resolve: 22% of 90 games in all ranks, patch 26.20, 60.0% win rate.

Which stat shards do Azir Support players pick?

Attack speed, Adaptive force, Health scaling: 80% of 90 games in all ranks, patch 26.20, 41.7% win rate.