- Win
- 49.6%
- ▼0.5 vs Support
- LP a game
- +3.00
- ±0.28
- Games
- 24.5k
- a win +23.3 · a loss −17.3
- Pick · Ban
- 4.5 · 6.8%
- as Support · any role
Brand Support on EUNE, patch 26.20: Deathfire Touch + Precision (each the most played of 24,502 games).
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 95%Flex Adaptive force 97%Defense Health scaling 94%Set taken in 90% of games
Every rune with its win rate43 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 95% | 49.7% | 49.1–50.4% |
| Scorch | 94% | 49.8% | 49.1–50.4% |
| Transcendence | 78% | 49.5% | 48.7–50.2% |
| Deathfire Touch | 68% | 49.7% | 49.0–50.5% |
| Arcane Comet | 11% | 47.6% | 45.7–49.5% |
| Gathering Storm | 3.3% | 45.9% | 42.5–49.4% |
| Axiom Arcanist | 2.0% | 45.1% | 40.7–49.5% |
| Absolute Focus | 1.4% | 46.2% | 40.9–51.5% |
| Celerity | 0.8% | 51.1% | 44.0–58.1% |
| Nimbus CloakFew games | 0.4% | 48.0% | 38.3–57.7% |
| WaterwalkingFew games | 0.3% | 54.6% | 42.6–66.0% |
| Stormraider's SurgeFew games | 0.2% | 49.1% | 36.6–61.7% |
| Summon AeryFew games | 0.2% | 46.9% | 33.7–60.6% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 65% | 49.6% | 48.9–50.4% |
| Cut Down | 63% | 49.7% | 48.9–50.5% |
| Coup de Grace | 3.4% | 48.7% | 45.3–52.1% |
| Legend: Haste | 2.1% | 51.9% | 47.5–56.2% |
| Triumph | 0.8% | 46.2% | 39.2–53.4% |
| Last StandFew games | 0.3% | 37.5% | 27.7–48.4% |
| Legend: AlacrityFew games | 0.3% | 38.0% | 27.6–49.7% |
| ConquerorFew games | 0.2% | 37.8% | 25.1–52.4% |
| Legend: BloodlineFew games | 0.1% | 55.6% | 37.3–72.4% |
| Lethal TempoFew games | <0.1% | 45.5% | 26.9–65.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 20% | 50.6% | 49.2–52.0% |
| Grisly Mementos | 19% | 50.8% | 49.3–52.2% |
| Taste of Blood | 18% | 50.6% | 49.2–52.1% |
| Treasure Hunter | 17% | 50.9% | 49.4–52.4% |
| Ultimate Hunter | 4.7% | 46.3% | 43.4–49.2% |
| Cheap Shot | 4.1% | 47.9% | 44.9–51.0% |
| Sixth Sense | 1.3% | 46.6% | 41.2–52.0% |
| Deep Ward | 0.9% | 43.6% | 37.2–50.2% |
| Relentless Hunter | 0.7% | 53.6% | 46.3–60.8% |
| Electrocute | 0.6% | 43.0% | 35.6–50.8% |
| Sudden ImpactFew games | 0.3% | 44.6% | 33.8–55.9% |
| Hail of BladesFew games | <0.1% | 45.5% | 26.9–65.3% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 9.5% | 47.7% | 45.7–49.7% |
| Biscuit Delivery | 9.2% | 47.6% | 45.6–49.7% |
| Magical Footwear | 1.2% | 51.6% | 45.8–57.3% |
| Cash Back | 0.5% | 54.0% | 45.3–62.6% |
| Approach VelocityFew games | 0.3% | 52.5% | 40.2–64.5% |
| Triple TonicFew games | 0.2% | 46.3% | 33.7–59.4% |
| Jack Of All TradesFew games | 0.2% | 55.3% | 39.7–69.9% |
| First StrikeFew games | 0.1% | 34.5% | 19.9–52.7% |
Questions
What keystone do Brand Support players take on EUNE?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 65% of 24,502 games in all ranks, patch 26.20, 49.8% win rate.
What other rune page do Brand Support players use?
Dark Harvest with Sorcery: 18% of 24,502 games in all ranks, patch 26.20, 50.7% win rate.
Which stat shards do Brand Support players pick?
Adaptive force, Adaptive force, Health scaling: 90% of 24,502 games in all ranks, patch 26.20, 49.7% win rate.














































