- Win
- 48.7%
- ▼1.3 vs Mid
- LP a game
- +0.70
- ±0.81
- Games
- 2,499
- a win +20.7 · a loss −18.4
- Pick · Ban
- 0.46 · 2.5%
- as Mid · any role
Build
Boots
- Crimson Lucidity
33% · 50.0% won
Spells
- Flash
- Ignite
91% · 48.9% won
or F
T
7.2%
RunesDeathfire Touch + Precision
Sorcery







Precision






Runes Deathfire Touch + Precision
or First Strike + Precision 14%
Across ranks
Rank-sensitive
Iron to SilverOff-meta
Gold and PlatinumOff-meta
Emerald and DiamondOff-meta
Master+Off-meta
Under each tier: win rate, LP a game ▲▼ with its ±95%, games. Hollow: under 200 games.
Other Mid picks
LP by rank8 tiers
Net LP a game by rank
LP a game95% rangeRank averageSmall sample
By rank
| Rank | Games | Win rate | A win | A loss | LP a game |
|---|---|---|---|---|---|
| Iron25 games, small sample | 25 | 32.0% | +19.1 | −17.0 | −5.40rank +0.54, ±7.30, the 95% range, over 25 games |
| Bronze164 games, small sample | 164 | 56.4% | +21.0 | −18.5 | +3.70rank +2.67, ±3.11, the 95% range, over 164 games |
| Silver403 games | 403 | 55.0% | +20.7 | −17.6 | +3.50rank +2.44, ±1.91, the 95% range, over 403 games |
| Gold520 games | 520 | 46.8% | +20.5 | −17.1 | +0.70rank +2.21, ±1.68, the 95% range, over 520 games |
| Platinum612 games | 612 | 46.9% | +20.2 | −18.7 | −0.30rank +1.83, ±1.57, the 95% range, over 612 games |
| Emerald439 games | 439 | 48.4% | +20.1 | −17.9 | +0.60rank +1.47, ±1.84, the 95% range, over 439 games |
| Diamond160 games, small sample | 160 | 45.5% | +20.7 | −18.4 | −0.10rank +1.93, ±3.12, the 95% range, over 160 games |
| Master82 games, small sample | 82 | 35.4% | +29.6 | −28.9 | −8.20rank +2.27, ±6.22, the 95% range, over 82 games |
| Grandmasterno LP figure | – | 0.0% | – | – | No LP figurerank −0.38 |
A win and a loss
Win rate by game length7 lengths
Questions
Is Gangplank Mid good right now?
Grade D, off-meta: 48.7% won over 2,499 games in all ranks on EUNE, patch 26.20.
How much LP does Gangplank Mid net a game?
+0.70 LP a game (±0.81) in all ranks on EUNE, patch 26.20, against a rank average of +2.03.


































