Gangplank
Off-meta Mid
Win rate47.6%−2.4 pts vs Mid 50.0%
LP a game+0.40±0.67 · Mid +1.51
Games3,616Mid · patch 26.20
Pick rate0.41%as Mid
Ban rate2.3%any role
Grade by rank
- Iron to SilverOff-meta
- Gold and PlatinumOff-meta
- Emerald and DiamondOff-meta
- Master+Off-meta
Lane opponents
Best against
- Malzahar161 games53.4%+3.4 pts
- Yone207 games51.2%+2.8 pts
- Yasuo220 games50.0%+1.6 pts
Worst against
- Fizz119 games38.7%−3.3 pts
- Katarina106 games42.4%−2.4 pts
- Viktor115 games43.5%−1.5 pts
Build and runes
- Core items
- Er
Tc
Ie
- 51.6%23% played
- Highest win
- Er
Tc
Vc
- 56.6%3% played
- Boots
- Ip
Immortal Path - 49.8%31% played
- Starting items
- Db
Hp
- 48.2%61% played
- Spells
- Fl
Ig
- 47.9%84% played
- Runes

Deathfire TouchSorcery, with Precision- 47.5%49% played
- Highest win

Deathfire TouchSorcery, with Resolve- 51.1%8% played
- Shards


Adaptive force · Adaptive force · Health- 47.2%78% played
- Skill order
- Q›E›WStarts E·Q·W
- 48.2%49% played
Win rate by rank
Win rate by game length
Win rate by patch
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Er Tc Ie Essence Reaver · The Collector · Infinity Edge | 23% | 834 | 51.6%48% to 55% |
Er Tc Ld Essence Reaver · The Collector · Lord Dominik's Regards | 13% | 487 | 48.7%44% to 53% |
Er Tc Is Essence Reaver · The Collector · Immortal Shieldbow | 3.0% | 108 | 50.9%42% to 60% |
Er Tc Vc Essence Reaver · The Collector · Voltaic Cyclosword | 2.9% | 106 | 56.6%47% to 66% |
Er Ld Ie Essence Reaver · Lord Dominik's Regards · Infinity Edge | 2.9% | 105 | 47.6%38% to 57% |
Er Is Ie Essence Reaver · Immortal Shieldbow · Infinity Edge | 2.3% | 82 | 53.7%43% to 64% |
Er Is Ld Essence Reaver · Immortal Shieldbow · Lord Dominik's Regards | 2.0% | 72 | 58.3%47% to 69% |
Er Tc Mr Essence Reaver · The Collector · Mortal Reminder | 1.9% | 67 | 52.2%40% to 64% |
Skill order
Q›E›WE·Q·W
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| E | 1 | 9 | 10 | 12 | 13 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›E›WMax Q, E, WStarts E, Q, W · 49% · 1,77648.2%46%–51%
- Q›E›WMax Q, E, WStarts Q, E, W · 22% · 80943.4%40%–47%
- Q›E›WMax Q, E, WStarts E, Q, Q · 7.1% · 25646.5%40%–53%
- Q›W›EMax Q, W, EStarts E, Q, W · 6.4% · 23256.0%50%–62%
- Q›E›WMax Q, E, WStarts Q, E, Q · 3.5% · 12560.0%51%–68%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Lord Dominik's Regards3,300 gold | 43% | 1,545 | 50.9%48% to 53% |
| Immortal Shieldbow3,000 gold | 22% | 789 | 50.4%47% to 54% |
| Voltaic Cyclosword3,000 gold | 15% | 555 | 53.2%49% to 57% |
| Mortal Reminder3,000 gold | 8.0% | 290 | 50.7%45% to 56% |
| Hubris2,800 gold | 7.4% | 269 | 50.6%45% to 56% |
| Liandry's Torment3,000 gold | 4.5% | 164 | 48.8%41% to 56% |
| Serpent's Fang2,500 gold | 4.2% | 151 | 51.0%43% to 59% |
| Death's Dance3,300 gold | 3.2% | 116 | 53.5%44% to 62% |
| Malignance2,700 gold | 3.0% | 108 | 39.8%31% to 49% |
| Guardian Angel3,200 gold | 2.3% | 84 | 63.1%52% to 73% |
Starting items
- Doran's Blade, Health Potion61% · 2,19048.2%46%–50%
- Long Sword, Refillable Potion18% · 64844.9%41%–49%
- Doran's Shield, Health Potion13% · 45648.3%44%–53%
- Doran's Bow, 2 × Health Potion2.0% · 7244.4%34%–56%
Boots
- Immortal Path31% · 1,12349.8%47%–53%
- Crimson Lucidity29% · 1,06247.5%44%–50%
- Swiftmarch13% · 46547.7%43%–52%
- No boots8.2% · 29637.8%33%–43%
- Armored Advance7.9% · 28653.5%48%–59%
Summoner spells
- Flash and Ignite84% · 3,05547.9%46%–50%
- Flash and Teleport13% · 45246.9%42%–52%
- Exhaust and Flash2.1% · 7541.3%31%–53%
- Flash and Barrier0.4% · 1566.7%42%–85%
Most played rune pages
| Page | Picked | Games | Win rate |
|---|---|---|---|
| Deathfire TouchSorcery, with Precision | 49% | 1,772 | 47.5%45% to 50% |
| Stormraider's SurgeSorcery, with Precision | 12% | 444 | 47.5%43% to 52% |
| First StrikeInspiration, with Precision | 9.8% | 355 | 45.9%41% to 51% |
| Deathfire TouchSorcery, with Resolve | 7.5% | 272 | 51.1%45% to 57% |
| Arcane CometSorcery, with Precision | 3.5% | 128 | 42.2%34% to 51% |
| Deathfire TouchSorcery, with Inspiration | 2.3% | 84 | 47.6%37% to 58% |
Every rune, by tree
Sorcery
Primary 76% · secondary 2%
Primary 76% · secondary 2%
0%7%15%61%
7%6%72%
72%3%10%
75%0%11%
Precision
secondary 75%
secondary 75%
0%0%2%0%
1%3%1%
5%71%0%
3%73%1%
Inspiration
Primary 12% · secondary 2%
Primary 12% · secondary 2%
0%0%13%
0%2%14%
14%0%2%
13%1%1%
Resolve
secondary 8%
secondary 8%
2%0%0%
3%0%0%
0%4%9%
6%2%4%
Shards
Offense
Adaptive force 91%Attack speed 8%Ability haste 1%
Flex
Adaptive force 100%
Defense
Health 86%Health scaling 14%Tenacity and slow resist 1%
Shard sets
- Adaptive force, Adaptive force, Health78% · 2,81147.2%45%–49%
- Adaptive force, Adaptive force, Health scaling10% · 37649.5%44%–55%
- Attack speed, Adaptive force, Health4.8% · 17251.2%44%–59%
- Attack speed, Adaptive force, Health scaling2.9% · 10549.5%40%–59%
Net LP a game by rank
LP a game95% rangeRank averageSmall sample
By rank
| Rank | Games | Win rate | A win | A loss | LP a game |
|---|---|---|---|---|---|
| Iron39 games, small sample | 39 | 35.9% | +19.6 | −17.4 | −4.10±5.97 |
| Bronze282 games, small sample | 282 | 44.0% | +21.1 | −16.3 | +0.10±2.28 |
| Silver521 games, small sample | 521 | 49.1% | +21.7 | −17.8 | +1.70±1.75 |
| Gold853 games, small sample | 853 | 48.1% | +20.6 | −17.9 | +0.70±1.33 |
| Platinum832 games, small sample | 832 | 48.5% | +20.4 | −18.6 | +0.40±1.36 |
| Emerald644 games, small sample | 644 | 47.7% | +20.1 | −18.4 | +0.20±1.53 |
| Diamond231 games, small sample | 231 | 42.7% | +20.3 | −19.0 | −2.20±2.56 |
| Master142 games, small sample | 142 | 46.9% | +29.4 | −27.3 | −0.20±4.80 |
| Grandmaster4 games, small sample | 4 | 50.0% | +28.0 | −34.5 | −3.30±35.37 |












































































