SeraphineJungle runes

Off-meta Jungle

Support92%Bot5%Jungle<1%
Win
35.7%
▼14.3 vs Jungle
LP a game
—
Not enough games
Games
70
Pick · Ban
0.00 · 9.9%
as Jungle · any role
Few games

How we measure

Seraphine Jungle on EUW, patch 26.20: Summon Aery + Resolve; skill order Q > W > E (each the most played of 70 games).

Low sample. 70 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 100%Flex Adaptive force 100%Defense Health 91%Set taken in 76% of games
Every rune with its win rate9 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games83%39.7%28.1–52.5%
Manaflow BandFew games80%39.3%27.6–52.4%
Summon AeryFew games47%36.4%22.2–53.4%
ScorchFew games44%45.2%29.2–62.2%
Gathering StormFew games44%29.0%16.1–46.6%
Arcane CometFew games31%40.9%23.3–61.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games41%31.0%17.3–49.2%
Font of LifeFew games40%32.1%17.9–50.7%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games33%52.2%33.0–70.8%

Questions

What keystone do Seraphine Jungle players take on EUW?

Summon Aery, with Resolve as the secondary tree, is the most played page: 36% of 70 games in all ranks, patch 26.20, 28.0% win rate.

What other rune page do Seraphine Jungle players use?

Arcane Comet with Inspiration: 17% of 70 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Seraphine Jungle players pick?

Ability haste, Adaptive force, Health: 76% of 70 games in all ranks, patch 26.20, 39.6% win rate.