YuumiMid runes

Off-meta Mid

Support100%Mid<1%
Win
24.1%
▼25.9 vs Mid
LP a game
—
Not enough games
Games
87
Pick · Ban
0.00 · 3.1%
as Mid · any role
Few games

How we measure

Yuumi Mid on EUW, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 87 games).

Low sample. 87 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 48%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 39% of games
Every rune with its win rate9 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games74%26.6%17.3–38.5%
Manaflow BandFew games70%27.9%18.2–40.2%
ScorchFew games70%29.5%19.6–41.9%
Summon AeryFew games55%39.6%27.0–53.7%
Arcane CometFew games23%5.0%0.9–23.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games43%37.8%24.1–53.9%
Font of LifeFew games41%38.9%24.8–55.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Cut DownFew games39%14.7%6.5–30.1%
Presence of MindFew games38%18.2%8.6–34.4%

Questions

What keystone do Yuumi Mid players take on EUW?

Summon Aery, with Resolve as the secondary tree, is the most played page: 43% of 87 games in all ranks, patch 26.20, 37.8% win rate.

What other rune page do Yuumi Mid players use?

Arcane Comet with Precision: 22% of 87 games in all ranks, patch 26.20, 5.3% win rate.

Which stat shards do Yuumi Mid players pick?

Ability haste, Adaptive force, Health scaling: 39% of 87 games in all ranks, patch 26.20, 38.2% win rate.