- Win
- 40.4%
- ▼9.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 47
- Pick · Ban
- 0.02 · 3.8%
- as Mid · any role
Jinx Mid, patch 26.21: Lethal Tempo + Inspiration; skill order Q > W > E (each the most played of 47 games).
Low sample. 47 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
InspirationSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 59%Set taken in 57% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Lethal TempoFew games | 98% | 41.3% | 28.3–55.7% |
| Presence of MindFew games | 70% | 36.4% | 22.2–53.4% |
| Legend: BloodlineFew games | 53% | 32.0% | 17.2–51.6% |
| Cut DownFew games | 47% | 27.3% | 13.2–48.2% |
| Legend: AlacrityFew games | 45% | 52.4% | 32.4–71.7% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 43% | 45.0% | 25.8–65.8% |
Questions
What keystone do Jinx Mid players take on all servers?
Lethal Tempo, with Inspiration as the secondary tree, is the most played page: 72% of 47 games in Master and above, patch 26.21, 44.1% win rate.
Which stat shards do Jinx Mid players pick?
Attack speed, Adaptive force, Health scaling: 57% of 47 games in Master and above, patch 26.21, 48.2% win rate.










