JinxMid runes

Off-meta Mid

Bot100%Mid<1%
Win
40.4%
▼9.4 vs Mid
LP a game
—
Not enough games
Games
47
Pick · Ban
0.02 · 3.8%
as Mid · any role
Few games

How we measure

Jinx Mid, patch 26.21: Lethal Tempo + Inspiration; skill order Q > W > E (each the most played of 47 games).

Low sample. 47 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 59%Set taken in 57% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Lethal TempoFew games98%41.3%28.3–55.7%
Presence of MindFew games70%36.4%22.2–53.4%
Legend: BloodlineFew games53%32.0%17.2–51.6%
Cut DownFew games47%27.3%13.2–48.2%
Legend: AlacrityFew games45%52.4%32.4–71.7%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games43%45.0%25.8–65.8%

Questions

What keystone do Jinx Mid players take on all servers?

Lethal Tempo, with Inspiration as the secondary tree, is the most played page: 72% of 47 games in Master and above, patch 26.21, 44.1% win rate.

Which stat shards do Jinx Mid players pick?

Attack speed, Adaptive force, Health scaling: 57% of 47 games in Master and above, patch 26.21, 48.2% win rate.