Jarvan IVSupport build

Off-meta Support

Jungle92%Support6%
Win
47.3%
▼2.7 vs Support
LP a game
+2.50
±1.33
Games
1,191
a win +25.5 · a loss −18.3
Pick · Ban
0.35 · 1.2%
as Support · any role

How we measure

Jarvan IV Support on JP, last 30 days: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow; Electrocute + Precision; skill order Q > E > W (each the most played of 1,191 games).

Build

Most played of 1,191 games

Start

Hp

96% · 47.3% won

Spells

FlIg

66% · 48.2% won

Skills

starts E Q W

51% · 47.3% won

Items 4.2% of games with a core

  1. Zeke's Convergence
  2. Locket of the Iron Solari
  3. Knight's Vow

55.6% won (33.7–75.4) · 18 games

BootsPlated Steelcaps35% · 43.6% won

Skill path 44% of games · 47.6% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ24579
WW314151718
EE18101213
RR61116

Skills

Max order
  1. starts E Q W51%47.3%556
  2. starts E Q W19%50.2%205
  3. starts Q E W13%44.4%142
  4. starts E Q WFew games3.6%60.0%40
  5. starts E Q WFew games3.6%41.0%39

Starting items

2 × Health Potion96% · 47.3% won · 1,113 games

Boots

Plated Steelcaps35% · 43.6% won · 422 games
  • Ionian Boots of Lucidity 25%51.7% won
  • Mercury's Treads 19%48.0% won

Summoner spells

Flash + Ignite66% · 48.2% won · 785 games
  • Exhaust + Flash 22%43.2% won
  • Flash + Heal 11%50.4% won
Every option as a table28 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Plated Steelcaps35%43.6%39.0%–48.4%422
Ionian Boots of Lucidity25%51.7%46.0%–57.3%298
Mercury's Treads19%48.0%41.5%–54.5%223
No boots13%41.4%33.9%–49.4%152
Boots of SwiftnessFew games6.6%56.4%45.4%–66.9%78
Starting items
2 × Health Potion96%47.3%44.4%–50.3%1,113
Summoner spells
Flash + Ignite66%48.2%44.7%–51.7%785
Exhaust + Flash22%43.2%37.4%–49.3%259
Flash + Heal11%50.4%41.9%–58.8%131
Skill order
Max Q E W · starts E Q W51%47.3%43.2%–51.5%556
Max E Q W · starts E Q W19%50.2%43.5%–57.0%205
Max Q E W · starts Q E W13%44.4%36.4%–52.6%142
Max Q W E · starts E Q WFew games3.6%60.0%44.6%–73.7%40
Max E W Q · starts E Q WFew games3.6%41.0%27.1%–56.6%39
First 11 skill points
E Q W Q Q R Q E Q E R44%47.6%42.9%–52.4%420
Q E W Q Q R Q E Q E R12%43.9%35.1%–53.0%114
E Q W E E R E Q E Q R12%53.5%44.4%–62.4%114
E Q W E E R E W E W RFew games2.5%41.7%24.5%–61.2%24
Finished items
Bloodsong55%47.5%43.7%–51.3%657
Umbral Glaive35%44.9%40.2%–49.7%412
Celestial Opposition33%45.4%40.6%–50.4%392
Voltaic Cyclosword20%48.5%42.2%–54.9%235
Sundered Sky12%46.9%39.1%–55.0%147
Eclipse11%48.0%39.5%–56.7%127
Black Cleaver9.6%50.9%41.8%–59.9%114
The Collector8.5%47.5%38.1%–57.2%101
Solstice SleighFew games6.1%54.2%42.7%–65.2%72
BandlepipesFew games5.1%70.5%58.1%–80.4%61

Questions

What do Jarvan IV Support players build first on JP?

The most played core is Zeke's Convergence, then Locket of the Iron Solari, then Knight's Vow: 2% of 1,191 games in all ranks, last 30 days, 55.6% win rate.

What skill order do Jarvan IV Support players use?

Most often they max Q, E, W and start E, Q, W: 51% of 1,096 games with a skill order in all ranks, last 30 days, 47.3% win rate.

Which summoner spells do Jarvan IV Support players take?

Flash and Ignite, in 66% of 1,191 games in all ranks, last 30 days, 48.2% win rate.