Jarvan IV Support build on KR

Jungle89%Support8%

Off-meta Support

Win rate48.6%−1.5 pts vs Support 50.0%
LP a game+2.80±1.18 · Support +3.50
Games1,417Support · patch 26.20
Pick rate0.45%as Support
Ban rate0.63%any role

How we measure

Jarvan IV Support, patch 26.20: the most played core opens with Umbral Glaive (2% of 1,417 games), Flash and Ignite.

Core items

Core items: the first three finished items in the order bought, with their win rate
ItemsPickedGames Win rate
UgVcEcUmbral Glaive · Voltaic Cyclosword · Eclipse2.0%2835.7%21% to 54%
ZcLoBaZeke's Convergence · Locket of the Iron Solari · Bandlepipes1.6%2245.5%27% to 65%
UgVcBaUmbral Glaive · Voltaic Cyclosword · Bastionbreaker1.3%1861.1%39% to 80%
ZcLoPhZeke's Convergence · Locket of the Iron Solari · Protoplasm Harness0.9%1361.5%36% to 82%
UgVcTcUmbral Glaive · Voltaic Cyclosword · The Collector0.8%1181.8%52% to 95%
UgVcSfUmbral Glaive · Voltaic Cyclosword · Serpent's Fang0.8%1136.4%15% to 65%

Skill order

MaxStarts
Jarvan IV's most played skill order as Support
Ability123456789101112131415161718
Q24578
W314151718
E19101213
R61116
  1. Max Q, E, WStarts E, Q, W · 50% · 70350.5%47%–54%
  2. Max E, Q, WStarts E, Q, W · 14% · 19450.5%44%–57%
  3. Max Q, E, WStarts Q, E, W · 12% · 17045.3%38%–53%
  4. Max E, Q, WStarts E, Q, E · 4.4% · 6243.6%32%–56%
  5. Max Q, W, EStarts E, Q, W · 2.5% · 3636.1%22%–52%

Other finished items

Finished items in the final inventory, outside the most played core
ItemIn inventoryGames Win rate
Bloodsong400 gold60%85149.1%46% to 52%
Celestial Opposition400 gold26%37249.2%44% to 54%
Zeke's Convergence2,200 gold22%31553.7%48% to 59%
Locket of the Iron Solari2,200 gold15%21152.6%46% to 59%
Sundered Sky3,100 gold15%20950.7%44% to 57%
Bastionbreaker3,000 gold9.5%13454.5%46% to 63%
Solstice Sleigh400 gold7.8%11047.3%38% to 57%
Serpent's Fang2,500 gold7.6%10842.6%34% to 52%
Profane Hydra2,850 gold7.5%10650.9%42% to 60%
Black Cleaver3,000 gold6.5%9253.3%43% to 63%

Starting items

  1. 2 × Health Potion92% · 1,29947.9%45%–51%
  2. Health Potion1.6% · 2352.2%33%–71%
  3. Control Ward1.0% · 1442.9%21%–67%
  4. 2 × Health Potion, Control Ward0.9% · 1266.7%39%–86%

Boots

  1. Plated Steelcaps35% · 49349.7%45%–54%
  2. Ionian Boots of Lucidity21% · 30346.9%41%–52%
  3. Mercury's Treads17% · 24749.8%44%–56%
  4. No boots15% · 21241.5%35%–48%
  5. Boots of Swiftness8.0% · 11358.4%49%–67%

Summoner spells

  1. Flash and Ignite73% · 1,03448.7%46%–52%
  2. Exhaust and Flash17% · 23547.2%41%–54%
  3. Flash and Heal7.1% · 10148.5%39%–58%
  4. Flash and Ghost1.1% · 1643.8%23%–67%

Questions

What do Jarvan IV Support players build first on KR?

The most played core is Umbral Glaive, then Voltaic Cyclosword, then Eclipse: 2% of 1,417 games in all ranks, patch 26.20, 35.7% win rate.

What skill order do Jarvan IV Support players use?

Most often they max Q, E, W and start E, Q, W: 50% of 1,417 games in all ranks, patch 26.20, 50.5% win rate.

Which summoner spells do Jarvan IV Support players take?

Flash and Ignite, in 73% of 1,417 games in all ranks, patch 26.20, 48.7% win rate.