Jarvan IV Support build on KR
Jungle89%Support8%
Off-meta Support
Win rate48.6%−1.5 pts vs Support 50.0%
LP a game+2.80±1.18 · Support +3.50
Games1,417Support · patch 26.20
Pick rate0.45%as Support
Ban rate0.63%any role
Jarvan IV Support, patch 26.20: the most played core opens with Umbral Glaive (2% of 1,417 games), Flash and Ignite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Ug Vc Ec Umbral Glaive · Voltaic Cyclosword · Eclipse | 2.0% | 28 | 35.7%21% to 54% |
Zc Lo Ba Zeke's Convergence · Locket of the Iron Solari · Bandlepipes | 1.6% | 22 | 45.5%27% to 65% |
Ug Vc Ba Umbral Glaive · Voltaic Cyclosword · Bastionbreaker | 1.3% | 18 | 61.1%39% to 80% |
Zc Lo Ph Zeke's Convergence · Locket of the Iron Solari · Protoplasm Harness | 0.9% | 13 | 61.5%36% to 82% |
Ug Vc Tc Umbral Glaive · Voltaic Cyclosword · The Collector | 0.8% | 11 | 81.8%52% to 95% |
Ug Vc Sf Umbral Glaive · Voltaic Cyclosword · Serpent's Fang | 0.8% | 11 | 36.4%15% to 65% |
Skill order
Q›E›WE·Q·W
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| E | 1 | 9 | 10 | 12 | 13 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›E›WMax Q, E, WStarts E, Q, W · 50% · 70350.5%47%–54%
- E›Q›WMax E, Q, WStarts E, Q, W · 14% · 19450.5%44%–57%
- Q›E›WMax Q, E, WStarts Q, E, W · 12% · 17045.3%38%–53%
- E›Q›WMax E, Q, WStarts E, Q, E · 4.4% · 6243.6%32%–56%
- Q›W›EMax Q, W, EStarts E, Q, W · 2.5% · 3636.1%22%–52%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Bloodsong400 gold | 60% | 851 | 49.1%46% to 52% |
| Celestial Opposition400 gold | 26% | 372 | 49.2%44% to 54% |
| Zeke's Convergence2,200 gold | 22% | 315 | 53.7%48% to 59% |
| Locket of the Iron Solari2,200 gold | 15% | 211 | 52.6%46% to 59% |
| Sundered Sky3,100 gold | 15% | 209 | 50.7%44% to 57% |
| Bastionbreaker3,000 gold | 9.5% | 134 | 54.5%46% to 63% |
| Solstice Sleigh400 gold | 7.8% | 110 | 47.3%38% to 57% |
| Serpent's Fang2,500 gold | 7.6% | 108 | 42.6%34% to 52% |
| Profane Hydra2,850 gold | 7.5% | 106 | 50.9%42% to 60% |
| Black Cleaver3,000 gold | 6.5% | 92 | 53.3%43% to 63% |
Starting items
- 2 × Health Potion92% · 1,29947.9%45%–51%
- Health Potion1.6% · 2352.2%33%–71%
- Control Ward1.0% · 1442.9%21%–67%
- 2 × Health Potion, Control Ward0.9% · 1266.7%39%–86%
Boots
- Plated Steelcaps35% · 49349.7%45%–54%
- Ionian Boots of Lucidity21% · 30346.9%41%–52%
- Mercury's Treads17% · 24749.8%44%–56%
- No boots15% · 21241.5%35%–48%
- Boots of Swiftness8.0% · 11358.4%49%–67%
Summoner spells
- Flash and Ignite73% · 1,03448.7%46%–52%
- Exhaust and Flash17% · 23547.2%41%–54%
- Flash and Heal7.1% · 10148.5%39%–58%
- Flash and Ghost1.1% · 1643.8%23%–67%
Questions
What do Jarvan IV Support players build first on KR?
The most played core is Umbral Glaive, then Voltaic Cyclosword, then Eclipse: 2% of 1,417 games in all ranks, patch 26.20, 35.7% win rate.
What skill order do Jarvan IV Support players use?
Most often they max Q, E, W and start E, Q, W: 50% of 1,417 games in all ranks, patch 26.20, 50.5% win rate.
Which summoner spells do Jarvan IV Support players take?
Flash and Ignite, in 73% of 1,417 games in all ranks, patch 26.20, 48.7% win rate.




























