NaafiriJungle build

47th of 50 Jungle

Jungle53%Mid41%Top4%
Win
45.1%
▼4.9 vs Jungle
LP a game
+0.20
±0.90
Games
2,129
a win +22.1 · a loss −18.2
Pick · Ban
2.1 · 3.3%
as Jungle · any role

How we measure

Naafiri Jungle on JP, patch 26.20: Voltaic Cyclosword, Black Cleaver, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 2,129 games).

Build

Most played of 2,129 games

Start

Sp

43% · 43.5% won

Spells

FlSm

99% · 45.2% won

Skills

starts Q E W

85% · 45.3% won

Items 26.7% of games with a core

  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
4th
  • Ga58.5% won22% pick
  • Dd55.0% won20% pick
  • Eo51.6% won19% pick
5th
  • Ga55.0% won39% pick
  • Dd43.5% won11% pick
  • Eo61.1% won8.8% pick

49.7% won (44.5–54.9) · 352 games

BootsIonian Boots of Lucidity54% · 44.1% won

Skill path 83% of games · 46.9% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Voltaic Cyclosword › Black Cleaver › Death's Dance352 gamesMost played27%49.7%45% to 55%
  2. Voltaic Cyclosword › Axiom Arc › Serylda's Grudge128 games9.7%46.9%38% to 55%
  3. Voltaic Cyclosword › Axiom Arc › Edge of Night75 gamesFew games5.7%38.7%28% to 50%
  4. Voltaic Cyclosword › Black Cleaver › Spear of Shojin46 gamesFew games3.5%58.7%44% to 72%
  5. Hubris › Voltaic Cyclosword › Axiom Arc40 gamesFew games3.0%62.5%47% to 76%
  6. Eclipse › Black Cleaver › Death's Dance34 gamesFew games2.6%61.8%45% to 76%
  7. Hubris › Axiom Arc › Voltaic Cyclosword30 gamesFew games2.3%60.0%42% to 75%
  8. Voltaic Cyclosword › Bastionbreaker › Edge of Night29 gamesFew games2.2%65.5%47% to 80%

Skills

Max order
  1. starts Q E W85%45.3%1,786
  2. starts Q E Q6.3%40.9%132
  3. starts Q E WFew games3.4%52.1%71
  4. starts Q W EFew games2.6%36.4%55

Starting items

Scorchclaw Pup43% · 43.5% won · 903 games
  • Scorchclaw Pup + Health Potion 42%48.0% won
  • Gustwalker Hatchling 7.6%38.5% won

Boots

Ionian Boots of Lucidity54% · 44.1% won · 1,143 games
  • Plated Steelcaps 17%47.0% won
  • No boots 11%43.0% won

Summoner spells

Flash + Smite99% · 45.2% won · 2,118 games
Every option as a table46 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Voltaic Cyclosword › Black Cleaver › Death's Dance27%49.7%44.5%–54.9%352
Voltaic Cyclosword › Axiom Arc › Serylda's Grudge9.7%46.9%38.5%–55.5%128
Voltaic Cyclosword › Axiom Arc › Edge of NightFew games5.7%38.7%28.5%–50.0%75
Voltaic Cyclosword › Black Cleaver › Spear of ShojinFew games3.5%58.7%44.3%–71.7%46
Hubris › Voltaic Cyclosword › Axiom ArcFew games3.0%62.5%47.0%–75.8%40
Eclipse › Black Cleaver › Death's DanceFew games2.6%61.8%45.0%–76.1%34
Hubris › Axiom Arc › Voltaic CycloswordFew games2.3%60.0%42.3%–75.4%30
Voltaic Cyclosword › Bastionbreaker › Edge of NightFew games2.2%65.5%47.3%–80.1%29
4th item, of 646 games that reached it
Guardian Angel22%58.5%50.2%–66.2%142
Death's Dance20%55.0%46.4%–63.2%131
Edge of Night19%51.6%42.9%–60.3%122
Serylda's GrudgeFew games7.9%66.7%53.0%–78.0%51
Spear of ShojinFew games7.4%43.8%30.7%–57.7%48
Serpent's FangFew games5.9%44.7%30.2%–60.3%38
5th item, of 204 games that reached it
Guardian AngelFew games39%55.0%44.1%–65.4%80
Death's DanceFew games11%43.5%25.6%–63.2%23
Boots
Ionian Boots of Lucidity54%44.1%41.2%–47.0%1,143
Plated Steelcaps17%47.0%41.9%–52.1%366
No boots11%43.0%36.8%–49.5%230
Mercury's Treads11%49.1%42.7%–55.6%230
Gluttonous Greaves7.1%45.4%37.7%–53.3%152
Starting items
Scorchclaw Pup43%43.5%40.3%–46.8%903
Scorchclaw Pup + Health Potion42%48.0%44.7%–51.3%888
Gustwalker Hatchling7.6%38.5%31.3%–46.2%161
Gustwalker Hatchling + Health Potion6.4%44.9%36.8%–53.2%136
Summoner spells
Flash + Smite99%45.2%43.1%–47.3%2,118
Skill order
Max Q E W · starts Q E W85%45.3%43.0%–47.6%1,786
Max Q E W · starts Q E Q6.3%40.9%32.9%–49.4%132
Max Q W E · starts Q E WFew games3.4%52.1%40.7%–63.3%71
Max Q E W · starts Q W EFew games2.6%36.4%24.9%–49.6%55
First 11 skill points
Q E W Q Q R Q E Q E R83%46.9%44.5%–49.4%1,591
Q E Q W Q R Q E Q E R6.5%44.0%35.6%–52.8%125
Q W E Q Q R Q E Q E RFew games2.1%45.0%30.7%–60.2%40
Q E W Q Q R Q W Q E RFew games1.3%52.0%33.5%–70.0%25
Q E W Q Q R Q W Q W RFew games1.1%42.9%24.5%–63.5%21
Q E W Q Q R Q E Q W RFew games1.1%52.4%32.4%–71.7%21
Finished items
Axiom Arc29%46.7%42.8%–50.6%625
Hubris19%47.3%42.5%–52.2%408
Edge of Night15%51.7%46.3%–57.2%317
Serylda's Grudge14%53.3%47.5%–59.0%289
Eclipse13%45.6%40.0%–51.4%287
Guardian Angel12%57.1%51.0%–63.1%252
Spear of Shojin11%49.3%42.9%–55.8%227
Serpent's Fang6.1%41.5%33.4%–50.1%130
BastionbreakerFew games4.7%53.5%43.8%–63.0%99
Maw of MalmortiusFew games3.3%50.0%38.6%–61.4%70

Questions

What do Naafiri Jungle players build first on JP?

The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 17% of 2,129 games in all ranks, patch 26.20, 49.7% win rate.

What skill order do Naafiri Jungle players use?

Most often they max Q, E, W and start Q, E, W: 85% of 2,089 games with a skill order in all ranks, patch 26.20, 45.3% win rate.

Which summoner spells do Naafiri Jungle players take?

Flash and Smite, in 99% of 2,129 games in all ranks, patch 26.20, 45.2% win rate.