RumbleMid runes

Off-meta Mid

Top87%Jungle5%Mid5%Support3%
Win
60.4%
▲10.4 vs Mid
LP a game
—
Not enough games
Games
96
Pick · Ban
0.10 · 0.68%
as Mid · any role
Few games

How we measure

Rumble Mid on JP, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 96 games).

Low sample. 96 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 75%Set taken in 68% of games
Every rune with its win rate9 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games77%58.1%46.7–68.7%
Nimbus CloakFew games74%57.8%46.2–68.6%
Absolute FocusFew games68%60.0%47.9–71.0%
Deathfire TouchFew games51%59.2%45.3–71.8%
Arcane CometFew games24%52.2%33.0–70.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games63%58.3%45.7–69.9%
UnflinchingFew games48%56.5%42.3–69.8%
OvergrowthFew games26%60.0%40.7–76.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games28%77.8%59.2–89.4%

Questions

What keystone do Rumble Mid players take on JP?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 44% of 96 games in all ranks, patch 26.20, 54.8% win rate.

What other rune page do Rumble Mid players use?

Arcane Comet with Resolve: 15% of 96 games in all ranks, patch 26.20, 42.9% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 68% of 96 games in all ranks, patch 26.20, 60.0% win rate.