RumbleSupport runes

Off-meta Support

Top87%Jungle5%Mid5%Support3%
Win
40.9%
▼9.1 vs Support
LP a game
—
Not enough games
Games
66
Pick · Ban
0.07 · 0.68%
as Support · any role
Few games

How we measure

Rumble Support on JP, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 66 games).

Low sample. 66 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 90%Defense Health scaling 80%Set taken in 74% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Nimbus CloakFew games94%40.3%29.0–52.8%
ScorchFew games92%42.6%31.0–55.1%
Absolute FocusFew games74%40.8%28.2–54.8%
Deathfire TouchFew games68%40.0%27.0–54.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
UnflinchingFew games62%41.5%27.8–56.6%
Bone PlatingFew games59%43.6%29.3–59.0%

Questions

What keystone do Rumble Support players take on JP?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 52% of 66 games in all ranks, patch 26.20, 38.2% win rate.

Which stat shards do Rumble Support players pick?

Adaptive force, Adaptive force, Health scaling: 74% of 66 games in all ranks, patch 26.20, 40.8% win rate.