- Win
- 40.9%
- ▼9.1 vs Support
- LP a game
- —
- Not enough games
- Games
- 66
- Pick · Ban
- 0.07 · 0.68%
- as Support · any role
Rumble Support on JP, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 66 games).
Low sample. 66 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 90%Defense Health scaling 80%Set taken in 74% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus CloakFew games | 94% | 40.3% | 29.0–52.8% |
| ScorchFew games | 92% | 42.6% | 31.0–55.1% |
| Absolute FocusFew games | 74% | 40.8% | 28.2–54.8% |
| Deathfire TouchFew games | 68% | 40.0% | 27.0–54.6% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| UnflinchingFew games | 62% | 41.5% | 27.8–56.6% |
| Bone PlatingFew games | 59% | 43.6% | 29.3–59.0% |
Questions
What keystone do Rumble Support players take on JP?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 52% of 66 games in all ranks, patch 26.20, 38.2% win rate.
Which stat shards do Rumble Support players pick?
Adaptive force, Adaptive force, Health scaling: 74% of 66 games in all ranks, patch 26.20, 40.8% win rate.










