RumbleSupport runes

Off-meta Support

Top91%Mid4%Jungle3%Support2%
Win
45.6%
▼4.4 vs Support
LP a game
—
Not enough games
Games
57
Pick · Ban
0.05 · 0.57%
as Support · any role
Few games

How we measure

Rumble Support on JP, last 7 days: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 57 games).

Low sample. 57 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 88%Set taken in 74% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games91%44.2%31.6–57.7%
Nimbus CloakFew games79%46.7%32.9–60.9%
Absolute FocusFew games68%43.6%29.3–59.0%
Deathfire TouchFew games56%50.0%33.6–66.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games53%46.7%30.2–63.9%
UnflinchingFew games49%42.9%26.5–60.9%

Questions

What keystone do Rumble Support players take on JP?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 40% of 57 games in all ranks, last 7 days, 52.2% win rate.

What other rune page do Rumble Support players use?

Arcane Comet with Domination: 18% of 57 games in all ranks, last 7 days, 30.0% win rate.

Which stat shards do Rumble Support players pick?

Adaptive force, Adaptive force, Health scaling: 74% of 57 games in all ranks, last 7 days, 45.2% win rate.