SeraphineMid runes

Off-meta Mid

Support96%Bot3%Mid1%
Win
48.2%
▼1.8 vs Mid
LP a game
+1.80
±3.90
Games
110
a win +22.4 · a loss −17.6
Pick · Ban
0.11 · 12.1%
as Mid · any role
Few games

How we measure

Low sample. 110 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Ability haste 85%Flex Adaptive force 100%Defense Health 94%Set taken in 69% of games
Every rune with its win rate10 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band98%48.2%39.0–57.5%
Transcendence97%47.7%38.5–57.0%
Arcane CometFew games74%46.9%36.4–57.7%
ScorchFew games69%44.7%34.1–55.9%
Gathering StormFew games27%56.7%39.2–72.6%
Summon AeryFew games20%54.6%34.7–73.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games42%50.0%36.1–63.9%
Biscuit DeliveryFew games38%47.6%33.4–62.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games31%50.0%34.1–65.9%
Legend: HasteFew games28%54.8%37.8–70.8%

Questions

What keystone do Seraphine Mid players take on JP?

Arcane Comet, with Inspiration as the secondary tree, is the most played page: 36% of 110 games in all ranks, patch 26.20, 52.5% win rate.

Which stat shards do Seraphine Mid players pick?

Ability haste, Adaptive force, Health: 69% of 110 games in all ranks, patch 26.20, 48.7% win rate.