- Win
- 48.2%
- ▼1.8 vs Mid
- LP a game
- +1.80
- ±3.90
- Games
- 110
- a win +22.4 · a loss −17.6
- Pick · Ban
- 0.11 · 12.1%
- as Mid · any role
Low sample. 110 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Ability haste 85%Flex Adaptive force 100%Defense Health 94%Set taken in 69% of games
Every rune with its win rate10 runes · 3 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 98% | 48.2% | 39.0–57.5% |
| Transcendence | 97% | 47.7% | 38.5–57.0% |
| Arcane CometFew games | 74% | 46.9% | 36.4–57.7% |
| ScorchFew games | 69% | 44.7% | 34.1–55.9% |
| Gathering StormFew games | 27% | 56.7% | 39.2–72.6% |
| Summon AeryFew games | 20% | 54.6% | 34.7–73.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 42% | 50.0% | 36.1–63.9% |
| Biscuit DeliveryFew games | 38% | 47.6% | 33.4–62.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of MindFew games | 31% | 50.0% | 34.1–65.9% |
| Legend: HasteFew games | 28% | 54.8% | 37.8–70.8% |
Questions
What keystone do Seraphine Mid players take on JP?
Arcane Comet, with Inspiration as the secondary tree, is the most played page: 36% of 110 games in all ranks, patch 26.20, 52.5% win rate.
Which stat shards do Seraphine Mid players pick?
Ability haste, Adaptive force, Health: 69% of 110 games in all ranks, patch 26.20, 48.7% win rate.














