SeraphineMid runes

Off-meta Mid

Support93%Bot4%Mid2%
Win
47.6%
▼2.4 vs Mid
LP a game
+0.50
±0.33
Games
14.7k
a win +20.6 · a loss −18.2
Pick · Ban
0.20 · 9.1%
as Mid · any role

How we measure

Rune pages

Exact pages · 6 most played
SorceryPrimary
InspirationSecondary
Exact page · 27.5%
ShardsOffense Ability haste 71%Flex Adaptive force 92%Defense Health 73%Set taken in 59% of games
Every rune with its win rate51 runes · 5 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band90%47.8%46.9–48.6%
Transcendence88%47.8%46.9–48.7%
Scorch67%47.9%46.9–48.9%
Arcane Comet67%48.1%47.1–49.1%
Gathering Storm27%46.5%45.0–48.1%
Summon Aery16%46.7%44.7–48.7%
Deathfire Touch5.0%44.5%40.9–48.1%
Axiom Arcanist4.1%46.5%42.6–50.5%
Absolute Focus3.1%48.2%43.6–52.7%
Celerity1.8%43.4%37.6–49.4%
Nimbus CloakFew games0.6%44.1%33.9–54.7%
WaterwalkingFew games0.3%38.6%25.7–53.4%
Stormraider's SurgeFew games0.3%63.4%48.1–76.4%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight37%47.8%46.5–49.2%
Biscuit Delivery34%47.7%46.3–49.1%
Magical Footwear3.2%47.6%43.1–52.1%
Cash Back2.3%51.0%45.7–56.4%
Triple Tonic1.4%55.8%49.0–62.4%
First StrikeFew games0.7%48.4%38.8–58.3%
Approach VelocityFew games0.6%50.6%40.2–61.0%
Jack Of All TradesFew games0.6%52.4%41.8–62.7%
Time Warp TonicFew games0.2%37.5%22.9–54.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Haste27%49.2%47.7–50.7%
Presence of Mind24%49.0%47.4–50.7%
Cut Down14%47.2%45.0–49.3%
Coup de Grace6.4%47.3%44.2–50.5%
Triumph0.8%41.3%33.0–50.2%
Conqueror0.7%56.9%47.2–66.1%
Legend: AlacrityFew games0.3%25.6%14.9–40.2%
Last StandFew games0.3%52.8%37.0–68.0%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter16%45.9%43.9–48.0%
Cheap Shot14%46.6%44.5–48.7%
Grisly Mementos7.5%46.9%44.0–49.9%
Electrocute6.7%46.9%43.8–50.0%
Taste of Blood3.6%43.9%39.7–48.1%
Dark Harvest3.6%47.0%42.8–51.3%
Sixth Sense2.2%46.6%41.3–52.1%
Treasure Hunter1.4%49.3%42.4–56.1%
Relentless Hunter1.3%44.6%37.7–51.6%
Deep Ward1.1%42.5%35.3–50.1%
Sudden ImpactFew games0.5%52.9%41.3–64.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Revitalize7.6%46.1%43.2–49.0%
Font of Life5.5%46.3%42.9–49.7%
Bone Plating2.9%46.2%41.5–51.0%
Overgrowth0.7%51.4%42.1–60.6%
Second WindFew games0.5%39.7%29.6–50.8%
Shield BashFew games0.4%51.6%39.5–63.6%
UnflinchingFew games0.3%37.0%24.5–51.4%
DemolishFew games0.3%40.5%26.4–56.5%
Grasp of the UndyingFew games0.2%34.8%18.8–55.1%
ConditioningFew games0.2%41.7%24.5–61.2%

Questions

What keystone do Seraphine Mid players take on all servers?

Arcane Comet, with Inspiration as the secondary tree, is the most played page: 32% of 14,651 games in all ranks, patch 26.20, 48.2% win rate.

What other rune page do Seraphine Mid players use?

Summon Aery with Resolve: 6% of 14,651 games in all ranks, patch 26.20, 46.9% win rate.

Which stat shards do Seraphine Mid players pick?

Ability haste, Adaptive force, Health: 59% of 14,651 games in all ranks, patch 26.20, 47.8% win rate.