- Win
- 26.0%
- ▼24.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 50
- Pick · Ban
- 0.01 · 2.5%
- as Jungle · any role
Low sample. 50 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 86% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 90% | 26.7% | 16.0–41.0% |
| Grisly MementosFew games | 82% | 29.3% | 17.6–44.5% |
| ElectrocuteFew games | 76% | 29.0% | 17.0–44.8% |
| Taste of BloodFew games | 74% | 29.7% | 17.5–45.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 68% | 23.5% | 12.4–40.0% |
| Manaflow BandFew games | 54% | 18.5% | 8.2–36.7% |
Questions
What keystone do Ahri Jungle players take on KR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 64% of 50 games in all ranks, patch 26.20, 25.0% win rate.
Which stat shards do Ahri Jungle players pick?
Attack speed, Adaptive force, Health scaling: 86% of 50 games in all ranks, patch 26.20, 25.6% win rate.










