- Win
- 34.0%
- ▼16.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 47
- Pick · Ban
- 0.00 · 1.2%
- as Jungle · any role
Anivia Jungle on KR, patch 26.21: Electrocute + Sorcery; skill order E > Q > W (each the most played of 47 games).
Low sample. 47 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Gh
Hp
Hp
60% · 35.7% won
Spells
Fl
Sm
Sm
98% · 34.8% won
Skills
››starts Q E E
42% · 26.3% won
BootsBoots of Swiftness47% · 45.5% won
Skill path 38% of games · 26.7% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 8 | 10 | 12 | 13 | ||||||||||||||
| WW | 4 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 2 | 3 | 5 | 7 | 9 | |||||||||||||
| RR | 6 | 11 | 16 |
Starting items
Gustwalker Hatchling + Health Potion60% · 35.7% won · 28 gamesFew games
Boots
Boots of Swiftness47% · 45.5% won · 22 gamesFew games
Summoner spells
Flash + Smite98% · 34.8% won · 46 gamesFew games
Every option as a table4 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Boots of SwiftnessFew games | 47% | 45.5% | 26.9%–65.3% | 22 |
| Starting items | ||||
| Gustwalker Hatchling + Health PotionFew games | 60% | 35.7% | 20.7%–54.2% | 28 |
| Summoner spells | ||||
| Flash + SmiteFew games | 98% | 34.8% | 22.7%–49.2% | 46 |
| Finished items | ||||
| Rod of AgesFew games | 55% | 19.2% | 8.5%–37.9% | 26 |
Questions
What skill order do Anivia Jungle players use?
Most often they max E, Q, W and start Q, E, E: 42% of 45 games with a skill order in all ranks, patch 26.21, 26.3% win rate.
Which summoner spells do Anivia Jungle players take?
Flash and Smite, in 98% of 47 games in all ranks, patch 26.21, 34.8% win rate.
















