- Win
- 46.2%
- ▼3.9 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 39
- Pick · Ban
- 0.00 · 1.2%
- as Jungle · any role
Anivia Jungle on KR, last 7 days: Electrocute + Sorcery; skill order E > Q > W (each the most played of 39 games).
Low sample. 39 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Gh
Hp
Hp
51% · 50.0% won
Spells
Fl
Sm
Sm
100% · 46.2% won
Skills
››starts Q E E
32% · 33.3% won
BootsSorcerer's Shoes36% · 42.9% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Starting items
Gustwalker Hatchling + Health Potion51% · 50.0% won · 20 gamesFew games
Summoner spells
Flash + Smite100% · 46.2% won · 39 gamesFew games
Every option as a table3 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| Gustwalker Hatchling + Health PotionFew games | 51% | 50.0% | 29.9%–70.1% | 20 |
| Summoner spells | ||||
| Flash + SmiteFew games | 100% | 46.2% | 31.6%–61.4% | 39 |
| Finished items | ||||
| Rod of AgesFew games | 64% | 44.0% | 26.7%–62.9% | 25 |
Questions
What skill order do Anivia Jungle players use?
Most often they max E, Q, W and start Q, E, E: 32% of 37 games with a skill order in all ranks, last 7 days, 33.3% win rate.
Which summoner spells do Anivia Jungle players take?
Flash and Smite, in 100% of 39 games in all ranks, last 7 days, 46.2% win rate.











