- Win
- 45.1%
- ▼4.9 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 71
- Pick · Ban
- 0.01 · 1.4%
- as Jungle · any role
Rell Jungle on KR, patch 26.20: Aftershock + Inspiration; skill order W > E > Q (each the most played of 71 games).
Low sample. 71 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
InspirationSecondary
ShardsOffense Ability haste 92%Flex Health scaling 92%Defense Health scaling 100%Set taken in 85% of games
Every rune with its win rate8 runes · 3 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| UnflinchingFew games | 87% | 46.8% | 34.9–59.0% |
| Bone PlatingFew games | 77% | 43.6% | 31.4–56.7% |
| Shield BashFew games | 73% | 51.9% | 38.7–64.9% |
| AftershockFew games | 72% | 51.0% | 37.7–64.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 59% | 50.0% | 35.5–64.5% |
| Hextech FlashtraptionFew games | 49% | 51.4% | 35.6–67.0% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 37% | 30.8% | 16.5–50.0% |
| Legend: HasteFew games | 34% | 33.3% | 18.0–53.3% |
Questions
What keystone do Rell Jungle players take on KR?
Aftershock, with Inspiration as the secondary tree, is the most played page: 41% of 71 games in all ranks, patch 26.20, 62.1% win rate.
What other rune page do Rell Jungle players use?
Glacial Augment with Resolve: 14% of 71 games in all ranks, patch 26.20, 20.0% win rate.
Which stat shards do Rell Jungle players pick?
Ability haste, Health scaling, Health scaling: 85% of 71 games in all ranks, patch 26.20, 46.7% win rate.












