DianaMid runes

17th of 44 Mid

Mid54%Jungle44%
Win
50.6%
▲0.6 vs Mid
LP a game
+1.50
±0.33
Games
14.9k
a win +20.3 · a loss −18.1
Pick · Ban
4.3 · 5.6%
as Mid · any role

How we measure

Diana Mid on LAN, patch 26.20: Stormsurge, Shadowflame, Zhonya's Hourglass; Electrocute + Resolve; skill order Q > W > E (each the most played of 14,917 games).

Rune pages

Exact pages · 3 most played
DominationPrimary
ResolveSecondary
Exact page · 42.9%
ShardsOffense Adaptive force 94%Flex Adaptive force 99%Defense Health scaling 93%Set taken in 89% of games
Every rune with its win rate44 runes · 4 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact87%50.8%50.0–51.7%
Electrocute87%50.8%50.0–51.7%
Grisly Mementos85%50.8%49.9–51.6%
Treasure Hunter82%50.8%50.0–51.7%
Ultimate Hunter5.0%49.7%46.2–53.3%
Relentless Hunter2.1%51.1%45.6–56.7%
Sixth Sense1.8%52.5%46.4–58.4%
Taste of Blood0.9%50.4%41.9–58.9%
Deep WardFew games0.6%55.8%45.8–65.4%
Cheap ShotFew games0.4%40.7%29.1–53.4%
Dark HarvestFew games0.3%43.8%30.7–57.7%
Hail of BladesFew games0.2%59.1%38.7–76.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash55%50.3%49.2–51.4%
Bone Plating54%50.0%48.9–51.1%
Overgrowth1.3%51.6%44.5–58.7%
Revitalize0.9%49.2%40.9–57.7%
Second Wind0.7%55.0%45.7–63.9%
DemolishFew games0.6%42.7%33.3–52.7%
Grasp of the UndyingFew games0.5%47.8%36.5–59.4%
UnflinchingFew games0.3%50.0%36.4–63.6%
ConditioningFew games0.3%55.0%39.8–69.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band46%51.3%50.1–52.5%
Scorch45%51.3%50.1–52.5%
Transcendence9.3%49.9%47.2–52.5%
Stormraider's Surge8.0%50.6%47.8–53.5%
Gathering Storm2.5%48.9%43.8–54.0%
Absolute Focus1.4%44.7%38.0–51.5%
Axiom Arcanist0.9%42.8%34.8–51.1%
CelerityFew games0.4%51.6%39.6–63.4%
Deathfire TouchFew games0.3%41.3%28.3–55.7%
Arcane CometFew games0.3%43.9%29.9–59.0%
Nimbus CloakFew games0.2%48.4%32.0–65.2%
WaterwalkingFew games0.1%55.0%34.2–74.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de Grace3.4%49.6%45.3–54.0%
Legend: Alacrity3.2%47.9%43.4–52.4%
Conqueror3.0%47.3%42.7–52.0%
Triumph2.9%48.9%44.2–53.5%
Presence of Mind1.5%48.7%42.3–55.1%
Cut Down1.0%40.4%32.7–48.7%
Legend: Haste0.8%48.8%40.0–57.6%
Last Stand0.8%47.3%38.3–56.5%
Legend: BloodlineFew games0.3%40.0%27.0–54.6%
Absorb LifeFew games0.2%44.1%28.9–60.6%
Lethal TempoFew games0.2%37.9%22.7–56.0%

Questions

What keystone do Diana Mid players take on LAN?

Electrocute, with Resolve as the secondary tree, is the most played page: 46% of 14,917 games in all ranks, patch 26.20, 50.2% win rate.

What other rune page do Diana Mid players use?

Stormraider's Surge with Resolve: 8% of 14,917 games in all ranks, patch 26.20, 50.4% win rate.

Which stat shards do Diana Mid players pick?

Adaptive force, Adaptive force, Health scaling: 89% of 14,917 games in all ranks, patch 26.20, 50.6% win rate.