RakanMid runes

Off-meta Mid

Support99%Mid1%
Win
44.7%
▼5.3 vs Mid
LP a game
—
Not enough games
Games
94
Pick · Ban
0.03 · 0.38%
as Mid · any role
Few games

How we measure

Rakan Mid on LAN, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 94 games).

Low sample. 94 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 61%Flex Adaptive force 100%Defense Health scaling 56%Set taken in 36% of games
Every rune with its win rate9 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games83%42.3%32.0–53.4%
ElectrocuteFew games71%37.3%26.7–49.3%
Sudden ImpactFew games60%41.1%29.2–54.1%
Grisly MementosFew games54%39.2%27.0–52.9%
Cheap ShotFew games24%47.8%29.2–67.0%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games35%42.4%27.2–59.2%
Absolute FocusFew games27%64.0%44.5–79.8%
ScorchFew games27%56.0%37.1–73.3%
Axiom ArcanistFew games26%41.7%24.5–61.2%

Questions

What keystone do Rakan Mid players take on LAN?

Electrocute, with Sorcery as the secondary tree, is the most played page: 61% of 94 games in all ranks, patch 26.20, 40.4% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 36% of 94 games in all ranks, patch 26.20, 55.9% win rate.