RellMid runes

Off-meta Mid

Support99%Mid<1%
Win
49.4%
▼0.7 vs Mid
LP a game
—
Not enough games
Games
77
Pick · Ban
0.01 · 1.1%
as Mid · any role
Few games

How we measure

Rell Mid on LAN, patch 26.21: Hollow Radiance, Heartsteel, Unending Despair; Grasp of the Undying + Precision; skill order W > E > Q (each the most played of 77 games).

Low sample. 77 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Ability haste 63%Flex Move speed 41%Defense Tenacity and slow resist 86%Set taken in 38% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games83%53.1%41.1–64.8%
Cut DownFew games57%56.8%42.2–70.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games86%53.0%41.2–64.6%
OvergrowthFew games78%55.0%42.5–66.9%
Grasp of the UndyingFew games77%57.6%44.9–69.4%
Shield BashFew games48%46.0%31.0–61.6%
DemolishFew games38%62.1%44.0–77.3%

Questions

What keystone do Rell Mid players take on LAN?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 75% of 77 games in all ranks, patch 26.21, 58.6% win rate.

Which stat shards do Rell Mid players pick?

Ability haste, Move speed, Tenacity and slow resist: 38% of 77 games in all ranks, patch 26.21, 51.7% win rate.