- Win
- 52.2%
- ▲2.2 vs Mid
- LP a game
- +2.40
- ±1.67
- Games
- 580
- a win +20.8 · a loss −17.7
- Pick · Ban
- 0.17 · 0.16%
- as Mid · any role
Rumble Mid on LAN, patch 26.20: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 580 games).
Low sample. 580 games, fewer than 1,000. Read these numbers as rough.
Rune pages
Every rune with its win rate21 runes · 3 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 82% | 52.4% | 47.9–56.9% |
| Nimbus Cloak | 71% | 50.8% | 46.0–55.6% |
| Absolute Focus | 65% | 49.6% | 44.6–54.6% |
| Deathfire Touch | 47% | 51.6% | 45.8–57.5% |
| Arcane Comet | 34% | 48.0% | 41.2–54.9% |
| Transcendence | 18% | 52.9% | 43.4–62.2% |
| Axiom ArcanistFew games | 13% | 48.7% | 38.0–59.6% |
| Gathering StormFew games | 9.0% | 38.5% | 26.5–52.0% |
| CelerityFew games | 7.9% | 56.5% | 42.3–69.8% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 56% | 53.4% | 47.9–58.7% |
| Unflinching | 49% | 53.9% | 48.1–59.5% |
| OvergrowthFew games | 4.7% | 63.0% | 44.2–78.5% |
| RevitalizeFew games | 4.0% | 30.4% | 15.6–50.9% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 32% | 51.3% | 44.2–58.4% |
| Taste of Blood | 32% | 53.8% | 46.6–60.9% |
| Dark HarvestFew games | 14% | 66.3% | 55.6–75.5% |
| Relentless HunterFew games | 6.4% | 59.5% | 43.5–73.7% |
| Sixth SenseFew games | 6.0% | 62.9% | 46.3–76.8% |
| Grisly MementosFew games | 5.7% | 54.6% | 38.0–70.2% |
| Deep WardFew games | 5.3% | 64.5% | 46.9–78.9% |
| Cheap ShotFew games | 4.1% | 54.2% | 35.1–72.1% |
Questions
What keystone do Rumble Mid players take on LAN?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 41% of 580 games in all ranks, patch 26.20, 51.5% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Domination: 19% of 580 games in all ranks, patch 26.20, 46.4% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 70% of 580 games in all ranks, patch 26.20, 53.0% win rate.

























