NaafiriJungle build

34th of 43 Jungle

Jungle55%Mid37%Top6%
Win
48.7%
▼1.3 vs Jungle
LP a game
+1.50
±0.47
Games
7,635
a win +21.4 · a loss −17.7
Pick · Ban
2.4 · 6.3%
as Jungle · any role

How we measure

Naafiri Jungle on LAS, patch 26.20: Voltaic Cyclosword, Black Cleaver, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 7,635 games).

Build

Most played of 7,635 games

Start

SpHp

54% · 49.1% won

Spells

FlSm

98% · 48.8% won

Skills

starts Q E W

80% · 49.1% won

Items 16.7% of games with a core

  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
4th
  • Dd51.0% won21% pick
  • Ga56.4% won15% pick
  • Eo61.7% won15% pick
5th
  • Ga56.2% won33% pick
  • Eo54.2% won11% pick
  • Dd54.9% won9.6% pick

54.4% won (51.2–57.7) · 904 games

BootsIonian Boots of Lucidity47% · 48.2% won

Skill path 75% of games · 50.5% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Voltaic Cyclosword › Black Cleaver › Death's Dance904 gamesMost played17%54.4%51% to 58%
  2. Voltaic Cyclosword › Axiom Arc › Serylda's Grudge449 games8.3%51.7%47% to 56%
  3. Voltaic Cyclosword › Axiom Arc › Edge of Night234 games4.3%53.4%47% to 60%
  4. Hubris › Voltaic Cyclosword › Axiom Arc222 games4.1%54.5%48% to 61%
  5. Hubris › Axiom Arc › Serylda's Grudge184 games3.4%59.2%52% to 66%
  6. Hubris › Axiom Arc › Voltaic Cyclosword139 games2.6%52.5%44% to 61%
  7. Voltaic Cyclosword › Black Cleaver › Spear of Shojin131 games2.4%53.4%45% to 62%
  8. Eclipse › Black Cleaver › Spear of Shojin130 games2.4%51.5%43% to 60%

Skills

Max order
  1. starts Q E W80%49.1%5,777
  2. starts Q W E5.5%45.2%398
  3. starts Q E W5.3%56.1%380
  4. starts Q E Q4.7%50.9%340
  5. starts Q W E2.1%39.2%153

Starting items

Scorchclaw Pup + Health Potion54% · 49.1% won · 3,958 games
  • Scorchclaw Pup 30%50.0% won
  • Gustwalker Hatchling + Health Potion 9.0%44.6% won

Boots

Ionian Boots of Lucidity47% · 48.2% won · 3,599 games
  • Plated Steelcaps 21%49.8% won
  • Mercury's Treads Highest win14%51.4% won

Summoner spells

Flash + Smite98% · 48.8% won · 7,499 games
  • Smite + Ignite 1.3%48.0% won
  • Ghost + Smite Few games0.4%36.7% won
Every option as a table53 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Voltaic Cyclosword › Black Cleaver › Death's Dance17%54.4%51.2%–57.7%904
Voltaic Cyclosword › Axiom Arc › Serylda's Grudge8.3%51.7%47.1%–56.3%449
Voltaic Cyclosword › Axiom Arc › Edge of Night4.3%53.4%47.0%–59.7%234
Hubris › Voltaic Cyclosword › Axiom Arc4.1%54.5%47.9%–60.9%222
Hubris › Axiom Arc › Serylda's Grudge3.4%59.2%52.0%–66.1%184
Hubris › Axiom Arc › Voltaic Cyclosword2.6%52.5%44.3%–60.6%139
Voltaic Cyclosword › Black Cleaver › Spear of Shojin2.4%53.4%44.9%–61.8%131
Eclipse › Black Cleaver › Spear of Shojin2.4%51.5%43.0%–60.0%130
4th item, of 3,151 games that reached it
Death's Dance21%51.0%47.3%–54.8%674
Guardian Angel15%56.4%52.0%–60.8%484
Edge of Night15%61.7%57.2%–66.0%475
Serylda's Grudge11%56.9%51.6%–62.1%339
Serpent's Fang6.5%52.7%45.9%–59.4%205
Maw of Malmortius5.2%52.7%45.1%–60.2%165
5th item, of 1,275 games that reached it
Guardian Angel33%56.2%51.4%–60.8%422
Edge of Night11%54.2%46.0%–62.1%144
Death's Dance9.6%54.9%46.1%–63.5%122
Serpent's FangFew games5.8%52.7%41.5%–63.7%74
Maw of MalmortiusFew games5.6%62.0%50.3%–72.4%71
EclipseFew games5.1%56.9%44.8%–68.2%65
Boots
Ionian Boots of Lucidity47%48.2%46.5%–49.8%3,599
Plated Steelcaps21%49.8%47.3%–52.2%1,578
Mercury's Treads14%51.4%48.4%–54.3%1,077
No boots9.6%42.7%39.2%–46.4%730
Gluttonous Greaves7.4%52.9%48.8%–57.0%563
Starting items
Scorchclaw Pup + Health Potion54%49.1%47.5%–50.6%3,958
Scorchclaw Pup30%50.0%47.9%–52.1%2,169
Gustwalker Hatchling + Health Potion9.0%44.6%40.8%–48.4%660
Gustwalker Hatchling4.7%44.4%39.2%–49.6%345
Summoner spells
Flash + Smite98%48.8%47.6%–49.9%7,499
Smite + Ignite1.3%48.0%38.5%–57.7%100
Ghost + SmiteFew games0.4%36.7%21.9%–54.5%30
Skill order
Max Q E W · starts Q E W80%49.1%47.8%–50.3%5,777
Max Q E W · starts Q W E5.5%45.2%40.4%–50.1%398
Max Q W E · starts Q E W5.3%56.1%51.0%–61.0%380
Max Q E W · starts Q E Q4.7%50.9%45.6%–56.2%340
Max Q W E · starts Q W E2.1%39.2%31.8%–47.1%153
First 11 skill points
Q E W Q Q R Q E Q E R75%50.5%49.1%–51.8%5,173
Q W E Q Q R Q E Q E R4.7%48.3%42.9%–53.7%325
Q E Q W Q R Q E Q E R4.5%52.0%46.4%–57.5%308
Q E W Q Q R Q E Q W R2.2%41.6%34.0%–49.6%149
Q E W Q Q R Q W Q W R1.6%58.0%48.8%–66.8%112
Q E W Q Q R Q W Q E R1.6%52.3%43.0%–61.3%111
Finished items
Axiom Arc36%52.1%50.2%–54.0%2,725
Hubris27%49.7%47.6%–51.9%2,043
Eclipse22%48.2%45.8%–50.6%1,643
Serylda's Grudge20%53.7%51.1%–56.2%1,519
Edge of Night17%55.1%52.4%–57.8%1,274
Guardian Angel15%57.5%54.6%–60.4%1,113
Spear of Shojin12%52.1%48.9%–55.3%931
Serpent's Fang9.4%49.1%45.5%–52.8%719
Maw of Malmortius5.1%53.6%48.6%–58.5%392
Bastionbreaker3.9%56.6%50.9%–62.1%295

Questions

What do Naafiri Jungle players build first on LAS?

The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 12% of 7,635 games in all ranks, patch 26.20, 54.4% win rate.

What skill order do Naafiri Jungle players use?

Most often they max Q, E, W and start Q, E, W: 80% of 7,222 games with a skill order in all ranks, patch 26.20, 49.1% win rate.

Which summoner spells do Naafiri Jungle players take?

Flash and Smite, in 98% of 7,635 games in all ranks, patch 26.20, 48.8% win rate.