- Win
- 51.9%
- ▲1.9 vs Support
- LP a game
- —
- Not enough games
- Games
- 52
- Pick · Ban
- 0.02 · 0.25%
- as Support · any role
Low sample. 52 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 90% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Absolute FocusFew games | 98% | 51.0% | 37.7–64.1% |
| ScorchFew games | 98% | 51.0% | 37.7–64.1% |
| Nimbus CloakFew games | 94% | 51.0% | 37.5–64.4% |
| Deathfire TouchFew games | 71% | 51.4% | 35.9–66.6% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 62% | 46.9% | 30.9–63.6% |
| UnflinchingFew games | 58% | 50.0% | 33.2–66.9% |
Questions
What keystone do Rumble Support players take on LAS?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 48% of 52 games in all ranks, patch 26.20, 52.0% win rate.
Which stat shards do Rumble Support players pick?
Adaptive force, Adaptive force, Health scaling: 90% of 52 games in all ranks, patch 26.20, 51.1% win rate.










