- Win
- 44.4%
- ▼5.6 vs Support
- LP a game
- —
- Not enough games
- Games
- 54
- Pick · Ban
- 0.09 · 0.81%
- as Support · any role
Low sample. 54 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 85%Flex Adaptive force 100%Defense Health scaling 87%Set taken in 69% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 57% | 48.4% | 32.0–65.2% |
| UnflinchingFew games | 56% | 46.7% | 30.2–63.9% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 61% | 42.4% | 27.2–59.2% |
| Deathfire TouchFew games | 54% | 31.0% | 17.3–49.2% |
| Absolute FocusFew games | 54% | 41.4% | 25.5–59.3% |
| Nimbus CloakFew games | 52% | 39.3% | 23.6–57.6% |
Questions
What keystone do Rumble Support players take on TW?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 30% of 54 games in all ranks, patch 26.20, 31.3% win rate.
What other rune page do Rumble Support players use?
First Strike with Resolve: 19% of 54 games in all ranks, patch 26.20, 70.0% win rate.
Which stat shards do Rumble Support players pick?
Adaptive force, Adaptive force, Health scaling: 69% of 54 games in all ranks, patch 26.20, 54.1% win rate.










