- Win
- 50.4%
- ▲0.5 vs Jungle
- LP a game
- +2.50
- ±1.97
- Games
- 448
- a win +22.2 · a loss −17.8
- Pick · Ban
- 3.1 · 3.3%
- as Jungle · any role
Diana Jungle on ME, patch 26.20: Conqueror + Inspiration (each the most played of 448 games).
Low sample. 448 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
InspirationSecondary
ShardsOffense Attack speed 81%Flex Adaptive force 100%Defense Health scaling 99%Set taken in 79% of games
Every rune with its win rate13 runes · 4 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 80% | 53.8% | 48.6–58.9% |
| Conqueror | 79% | 54.0% | 48.8–59.1% |
| Legend: Alacrity | 79% | 53.1% | 47.9–58.2% |
| Coup de Grace | 77% | 53.5% | 48.2–58.7% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 48% | 54.0% | 47.3–60.6% |
| Magical Footwear | 44% | 55.3% | 48.3–62.0% |
| Cash BackFew games | 4.9% | 45.5% | 26.9–65.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 49% | 46.3% | 39.8–53.0% |
| Treasure Hunter | 47% | 47.6% | 41.0–54.4% |
| ElectrocuteFew games | 19% | 36.1% | 26.6–46.9% |
| Grisly MementosFew games | 17% | 35.5% | 25.7–46.7% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 18% | 36.6% | 27.0–47.4% |
| Manaflow BandFew games | 16% | 35.6% | 25.6–47.1% |
Questions
What keystone do Diana Jungle players take on ME?
Conqueror, with Inspiration as the secondary tree, is the most played page: 48% of 448 games in all ranks, patch 26.20, 53.9% win rate.
What other rune page do Diana Jungle players use?
Electrocute with Sorcery: 17% of 448 games in all ranks, patch 26.20, 35.9% win rate.
Which stat shards do Diana Jungle players pick?
Attack speed, Adaptive force, Health scaling: 79% of 448 games in all ranks, patch 26.20, 54.0% win rate.

















