GangplankJungle runes

Off-meta Jungle

Top87%Mid12%Jungle<1%
Win
34.0%
▼16.0 vs Jungle
LP a game
—
Not enough games
Games
50
Pick · Ban
0.01 · 2.8%
as Jungle · any role
Few games

How we measure

Gangplank Jungle on NA, patch 26.21: Deathfire Touch + Precision; skill order Q > E > W (each the most played of 50 games).

Low sample. 50 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 72%Flex Adaptive force 100%Defense Health 87%Set taken in 46% of games
Every rune with its win rate5 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Deathfire TouchFew games60%36.7%21.9–54.5%
TranscendenceFew games50%28.0%14.3–47.6%
ScorchFew games50%36.0%20.3–55.5%
Nimbus CloakFew games42%38.1%20.8–59.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games42%28.6%13.8–50.0%

Questions

What keystone do Gangplank Jungle players take on NA?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 26% of 50 games in all ranks, patch 26.21, 38.5% win rate.

Which stat shards do Gangplank Jungle players pick?

Adaptive force, Adaptive force, Health: 46% of 50 games in all ranks, patch 26.21, 30.4% win rate.