RakanMid runes

Off-meta Mid

Support98%Mid1%
Win
49.3%
▼0.7 vs Mid
LP a game
+0.30
±3.51
Games
140
a win +20.5 · a loss −18.9
Pick · Ban
0.02 · 0.27%
as Mid · any role
Few games

How we measure

Rakan Mid on NA, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 140 games).

Low sample. 140 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 72%Flex Adaptive force 96%Defense Health scaling 60%Set taken in 31% of games
Every rune with its win rate11 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Electrocute81%49.1%40.1–58.2%
Ultimate Hunter79%54.1%44.8–63.0%
Sudden Impact75%48.6%39.2–58.0%
Grisly MementosFew games40%51.8%39.0–64.3%
Deep WardFew games29%60.0%44.6–73.7%
Sixth SenseFew games19%40.7%24.5–59.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games29%39.0%25.7–54.3%
ScorchFew games26%51.4%35.9–66.6%
Gathering StormFew games21%44.8%28.4–62.5%
Absolute FocusFew games18%64.0%44.5–79.8%
Axiom ArcanistFew games16%45.5%26.9–65.3%

Questions

What keystone do Rakan Mid players take on NA?

Electrocute, with Sorcery as the secondary tree, is the most played page: 59% of 140 games in all ranks, patch 26.20, 45.8% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 31% of 140 games in all ranks, patch 26.20, 54.6% win rate.