RakanTop runes

Off-meta Top

Support98%Top<1%
Win
44.6%
▼5.4 vs Top
LP a game
—
Not enough games
Games
74
Pick · Ban
0.01 · 0.27%
as Top · any role
Few games

How we measure

Rakan Top on NA, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 74 games).

Low sample. 74 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 57%Flex Adaptive force 84%Defense Health scaling 71%
Every rune with its win rate6 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games49%41.7%27.1–57.8%
ScorchFew games27%25.0%11.2–46.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games35%38.5%22.4–57.5%
Grasp of the UndyingFew games30%22.7%10.1–43.4%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games38%53.6%35.8–70.5%
Sudden ImpactFew games34%52.0%33.5–70.0%

Questions

What keystone do Rakan Top players take on NA?

Electrocute, with Sorcery as the secondary tree, is the most played page: 23% of 74 games in all ranks, patch 26.20, 47.1% win rate.

What other rune page do Rakan Top players use?

Grasp of the Undying with Sorcery: 18% of 74 games in all ranks, patch 26.20, 7.7% win rate.

Which stat shards do Rakan Top players pick?

Adaptive force, Adaptive force, Health: 23% of 74 games in all ranks, patch 26.20, 64.7% win rate.