- Win
- 58.6%
- ▲8.6 vs Mid
- LP a game
- —
- Not enough games
- Games
- 58
- Pick · Ban
- 0.11 · 10.8%
- as Mid · any role
Low sample. 58 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 71%Set taken in 60% of games
Every rune with its win rate7 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Last StandFew games | 86% | 60.0% | 46.2–72.4% |
| Presence of MindFew games | 55% | 59.4% | 42.3–74.5% |
| ConquerorFew games | 48% | 60.7% | 42.4–76.4% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| DemolishFew games | 59% | 55.9% | 39.5–71.1% |
| Bone PlatingFew games | 52% | 56.7% | 39.2–72.6% |
| Grasp of the UndyingFew games | 43% | 60.0% | 40.7–76.6% |
| OvergrowthFew games | 43% | 60.0% | 40.7–76.6% |
Questions
What keystone do Illaoi Mid players take on OCE?
Grasp of the Undying, with Precision as the secondary tree, is the most played page: 38% of 58 games in all ranks, patch 26.20, 59.1% win rate.
What other rune page do Illaoi Mid players use?
Conqueror with Domination: 17% of 58 games in all ranks, patch 26.20, 80.0% win rate.
Which stat shards do Illaoi Mid players pick?
Adaptive force, Adaptive force, Health scaling: 60% of 58 games in all ranks, patch 26.20, 54.3% win rate.











