IllaoiMid runes

Off-meta Mid

Top96%Mid3%
Win
58.6%
▲8.6 vs Mid
LP a game
—
Not enough games
Games
58
Pick · Ban
0.11 · 10.8%
as Mid · any role
Few games

How we measure

Low sample. 58 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 71%Set taken in 60% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games86%60.0%46.2–72.4%
Presence of MindFew games55%59.4%42.3–74.5%
ConquerorFew games48%60.7%42.4–76.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games59%55.9%39.5–71.1%
Bone PlatingFew games52%56.7%39.2–72.6%
Grasp of the UndyingFew games43%60.0%40.7–76.6%
OvergrowthFew games43%60.0%40.7–76.6%

Questions

What keystone do Illaoi Mid players take on OCE?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 38% of 58 games in all ranks, patch 26.20, 59.1% win rate.

What other rune page do Illaoi Mid players use?

Conqueror with Domination: 17% of 58 games in all ranks, patch 26.20, 80.0% win rate.

Which stat shards do Illaoi Mid players pick?

Adaptive force, Adaptive force, Health scaling: 60% of 58 games in all ranks, patch 26.20, 54.3% win rate.